Searched refs:lv_scr_load_anim (Results 1 – 2 of 2) sorted by relevance
/lvgl-latest/tests/src/test_cases/ |
D | test_screen_load.c | 35 lv_scr_load_anim(screen_with_anim_1, LV_SCR_LOAD_ANIM_OVER_LEFT, 0, 0, false); in test_screen_load_with_delete_no_crash() 36 lv_scr_load_anim(screen_with_anim_2, LV_SCR_LOAD_ANIM_OVER_RIGHT, 1000, 0, true); in test_screen_load_with_delete_no_crash() 41 lv_scr_load_anim(screen_with_anim_3, LV_SCR_LOAD_ANIM_OVER_LEFT, 200, 0, true); in test_screen_load_with_delete_no_crash() 68 lv_scr_load_anim(screen_with_anim_1, LV_SCR_LOAD_ANIM_OVER_LEFT, 0, 0, false); in test_screen_load_with_delete_no_crash2() 69 lv_scr_load_anim(screen_with_anim_2, LV_SCR_LOAD_ANIM_OVER_RIGHT, 1000, 0, true); in test_screen_load_with_delete_no_crash2() 70 lv_scr_load_anim(screen_with_anim_3, LV_SCR_LOAD_ANIM_OVER_LEFT, 0, 0, true); in test_screen_load_with_delete_no_crash2() 75 lv_scr_load_anim(screen_with_anim_4, LV_SCR_LOAD_ANIM_OVER_LEFT, 200, 0, true); in test_screen_load_with_delete_no_crash2() 111 lv_scr_load_anim(screen_with_anim_1, LV_SCR_LOAD_ANIM_OVER_LEFT, 0, 0, false); in test_screen_load_with_delete_event() 113 lv_scr_load_anim(screen_with_anim_2, LV_SCR_LOAD_ANIM_OVER_RIGHT, 1000, 0, true); in test_screen_load_with_delete_event() 114 lv_scr_load_anim(screen_with_anim_3, LV_SCR_LOAD_ANIM_OVER_LEFT, 0, 0, true); in test_screen_load_with_delete_event() [all …]
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/lvgl-latest/src/ |
D | lv_api_map_v8.h | 145 #define lv_scr_load_anim lv_screen_load_anim macro
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