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Searched refs:lv_indev_set_button_points (Results 1 – 6 of 6) sorted by relevance

/lvgl-latest/examples/others/monkey/
Dlv_example_monkey_3.c27 lv_indev_set_button_points(lv_monkey_get_indev(monkey), btn_points); in lv_example_monkey_3()
/lvgl-latest/src/core/
Dlv_indev.h92 void lv_indev_set_button_points(lv_indev_t * indev, const lv_point_t points[]);
Dlv_indev.c214 void lv_indev_set_button_points(lv_indev_t * indev, const lv_point_t points[]) in lv_indev_set_button_points() function
/lvgl-latest/docs/others/
Dmonkey.md17 … Use `lv_monkey_get_indev()` to get the input device, and use `lv_indev_set_button_points()` to ma…
/lvgl-latest/examples/porting/
Dlv_port_indev_template.c171 lv_indev_set_button_points(indev_button, btn_points);
/lvgl-latest/docs/porting/
Dindev.md141 To assign buttons to coordinates use `lv_indev_set_button_points(my_indev, points_array)`.