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Searched refs:lv_indev_set_button_points (Results 1 – 6 of 6) sorted by relevance

/lvgl-latest/examples/others/monkey/
Dlv_example_monkey_3.c27 lv_indev_set_button_points(lv_monkey_get_indev(monkey), btn_points); in lv_example_monkey_3()
/lvgl-latest/src/indev/
Dlv_indev.h287 void lv_indev_set_button_points(lv_indev_t * indev, const lv_point_t points[]);
Dlv_indev.c460 void lv_indev_set_button_points(lv_indev_t * indev, const lv_point_t points[]) in lv_indev_set_button_points() function
/lvgl-latest/docs/details/other-components/
Dmonkey.rst44 :cpp:func:`lv_indev_set_button_points` to map the key ID to the coordinates.
/lvgl-latest/examples/porting/
Dlv_port_indev_template.c163 lv_indev_set_button_points(indev_button, btn_points);
/lvgl-latest/docs/details/main-components/
Dindev.rst460 To assign Hardware Buttons to coordinates use ``lv_indev_set_button_points(my_indev,