/lvgl-latest/src/drivers/nuttx/ |
D | lv_nuttx_libuv.c | 154 uv_loop_t * loop = uv_info->loop; in lv_nuttx_uv_timer_init() local 157 LV_ASSERT_NULL(loop); in lv_nuttx_uv_timer_init() 160 uv_timer_init(loop, &uv_ctx->uv_timer); in lv_nuttx_uv_timer_init() 222 uv_loop_t * loop = uv_info->loop; in lv_nuttx_uv_fb_init() local 227 LV_ASSERT_NULL(loop); in lv_nuttx_uv_fb_init() 248 uv_poll_init(loop, &fb_ctx->fb_poll, fb_ctx->fd); in lv_nuttx_uv_fb_init() 253 uv_poll_init(loop, &fb_ctx->vsync_poll, fb_ctx->fd); in lv_nuttx_uv_fb_init() 293 uv_loop_t * loop = uv_info->loop; in lv_nuttx_uv_input_init() local 302 LV_ASSERT_NULL(loop); in lv_nuttx_uv_input_init() 320 uv_poll_init(loop, &input_ctx->input_poll, input_ctx->fd); in lv_nuttx_uv_input_init()
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D | lv_nuttx_entry.c | 274 uv_loop_t loop; in lv_nuttx_uv_loop() local 278 uv_loop_init(&loop); in lv_nuttx_uv_loop() 281 uv_info.loop = &loop; in lv_nuttx_uv_loop() 289 uv_run(loop, UV_RUN_DEFAULT); in lv_nuttx_uv_loop()
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D | lv_nuttx_libuv.h | 33 void * loop; member
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/lvgl-latest/src/libs/thorvg/ |
D | tvgRender.h | 161 auto loop = true; in strokeTrim() local 163 if (begin > 1.0f && end > 1.0f) loop = false; in strokeTrim() 164 if (begin < 0.0f && end < 0.0f) loop = false; in strokeTrim() 165 if (begin >= 0.0f && begin <= 1.0f && end >= 0.0f && end <= 1.0f) loop = false; in strokeTrim() 172 if ((loop && begin < end) || (!loop && begin > end)) std::swap(begin, end); in strokeTrim()
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D | tvgLottieExpressions.cpp | 827 exp->loop.mode = LottieExpression::LoopMode::OutCycle; in _loopOutCommon() 831 if (!strcmp(name, EXP_CYCLE)) exp->loop.mode = LottieExpression::LoopMode::OutCycle; in _loopOutCommon() 832 … else if (!strcmp(name, EXP_PINGPONG)) exp->loop.mode = LottieExpression::LoopMode::OutPingPong; in _loopOutCommon() 833 else if (!strcmp(name, EXP_OFFSET)) exp->loop.mode = LottieExpression::LoopMode::OutOffset; in _loopOutCommon() 834 … else if (!strcmp(name, EXP_CONTINUE)) exp->loop.mode = LottieExpression::LoopMode::OutContinue; in _loopOutCommon() 838 …if (exp->loop.mode != LottieExpression::LoopMode::OutCycle && exp->loop.mode != LottieExpression::… in _loopOutCommon() 839 TVGLOG("LOTTIE", "Not supported loopOut type = %d", exp->loop.mode); in _loopOutCommon() 853 if (argsCnt > 1) exp->loop.key = jerry_value_as_int32(args[1]); in _loopOut() 868 exp->loop.in = exp->comp->frameAtTime((float)jerry_value_as_int32(args[1])); in _loopOutDuration() 879 exp->loop.mode = LottieExpression::LoopMode::InCycle; in _loopInCommon() [all …]
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D | tvgLottieProperty.h | 147 } loop; member 228 …if (frameNo >= exp->loop.in || frameNo < frames->first().no || frameNo < frames->last().no) return… in _loop() 232 switch (exp->loop.mode) { in _loop() 234 … return fmodf(frameNo, frames->last().no - frames->first().no) + (*frames)[exp->loop.key].no; in _loop() 237 auto range = frames->last().no - (*frames)[exp->loop.key].no; in _loop() 240 return (forward ? frameNo : (range - frameNo)) + (*frames)[exp->loop.key].no; in _loop() 243 …return fmodf(frameNo, (*frames)[frames->count - 1 - exp->loop.key].no - frames->first().no) + fram… in _loop() 246 auto range = (*frames)[frames->count - 1 - exp->loop.key].no - frames->first().no; in _loop() 329 … if (exp->loop.mode != LottieExpression::LoopMode::None) frameNo = _loop(frames, frameNo, exp); in operator() 493 … if (exp->loop.mode != LottieExpression::LoopMode::None) frameNo = _loop(frames, frameNo, exp); in operator() [all …]
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/lvgl-latest/docs/details/integration/driver/ |
D | uefi.rst | 73 // used to get out of the main loop 111 // Run main loop for ~ 10 seconds
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D | wayland.rst | 112 Always call ``lv_wayland_timer_handler()`` in your timer loop instead of the regular ``lv_timer_han…
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/lvgl-latest/docs/intro/add-lvgl-to-your-project/ |
D | timer_handler.rst | 27 If you want to use :cpp:func:`lv_timer_handler` in a super-loop, a helper
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D | threading.rst | 18 - the main thread executing a while(1) loop that runs the system, and
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/lvgl-latest/docs/details/integration/os/ |
D | qnx.rst | 101 5. Run the event loop. 134 /* Run the event loop until it exits. */
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/lvgl-latest/examples/arduino/LVGL_Arduino/ |
D | LVGL_Arduino.ino | 139 void loop()
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/lvgl-latest/docs/details/integration/chip/ |
D | stm32.rst | 76 - Add a call to :cpp:func:`lv_timer_handler` inside your ``while(1)`` loop: 80 /* Infinite loop */
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/lvgl-latest/docs/details/libs/ |
D | rlottie.rst | 120 // Play backward and loop 126 The default animation mode is **play forward with loop**.
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/lvgl-latest/docs/details/other-components/ |
D | obj_property.rst | 117 this array's individual ``value`` elements inside a loop.
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/lvgl-latest/ |
D | Kconfig | 1836 bool "Use uv loop to replace default timer loop and other fb/indev timers"
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/lvgl-latest/docs/details/main-components/ |
D | display.rst | 370 By using :cpp:func:`lv_display_flush_ready` LVGL will spin in a loop
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/lvgl-latest/docs/ |
D | CHANGELOG.rst | 310 - **fix(scroll): fix infinite loop in scroll_end events** `6109 <https://github.com/lvgl/lvgl/pull/…
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