Home
last modified time | relevance | path

Searched refs:loop (Results 1 – 18 of 18) sorted by relevance

/lvgl-latest/src/drivers/nuttx/
Dlv_nuttx_libuv.c154 uv_loop_t * loop = uv_info->loop; in lv_nuttx_uv_timer_init() local
157 LV_ASSERT_NULL(loop); in lv_nuttx_uv_timer_init()
160 uv_timer_init(loop, &uv_ctx->uv_timer); in lv_nuttx_uv_timer_init()
222 uv_loop_t * loop = uv_info->loop; in lv_nuttx_uv_fb_init() local
227 LV_ASSERT_NULL(loop); in lv_nuttx_uv_fb_init()
248 uv_poll_init(loop, &fb_ctx->fb_poll, fb_ctx->fd); in lv_nuttx_uv_fb_init()
253 uv_poll_init(loop, &fb_ctx->vsync_poll, fb_ctx->fd); in lv_nuttx_uv_fb_init()
293 uv_loop_t * loop = uv_info->loop; in lv_nuttx_uv_input_init() local
302 LV_ASSERT_NULL(loop); in lv_nuttx_uv_input_init()
320 uv_poll_init(loop, &input_ctx->input_poll, input_ctx->fd); in lv_nuttx_uv_input_init()
Dlv_nuttx_entry.c274 uv_loop_t loop; in lv_nuttx_uv_loop() local
278 uv_loop_init(&loop); in lv_nuttx_uv_loop()
281 uv_info.loop = &loop; in lv_nuttx_uv_loop()
289 uv_run(loop, UV_RUN_DEFAULT); in lv_nuttx_uv_loop()
Dlv_nuttx_libuv.h33 void * loop; member
/lvgl-latest/src/libs/thorvg/
DtvgRender.h161 auto loop = true; in strokeTrim() local
163 if (begin > 1.0f && end > 1.0f) loop = false; in strokeTrim()
164 if (begin < 0.0f && end < 0.0f) loop = false; in strokeTrim()
165 if (begin >= 0.0f && begin <= 1.0f && end >= 0.0f && end <= 1.0f) loop = false; in strokeTrim()
172 if ((loop && begin < end) || (!loop && begin > end)) std::swap(begin, end); in strokeTrim()
DtvgLottieExpressions.cpp827 exp->loop.mode = LottieExpression::LoopMode::OutCycle; in _loopOutCommon()
831 if (!strcmp(name, EXP_CYCLE)) exp->loop.mode = LottieExpression::LoopMode::OutCycle; in _loopOutCommon()
832 … else if (!strcmp(name, EXP_PINGPONG)) exp->loop.mode = LottieExpression::LoopMode::OutPingPong; in _loopOutCommon()
833 else if (!strcmp(name, EXP_OFFSET)) exp->loop.mode = LottieExpression::LoopMode::OutOffset; in _loopOutCommon()
834 … else if (!strcmp(name, EXP_CONTINUE)) exp->loop.mode = LottieExpression::LoopMode::OutContinue; in _loopOutCommon()
838 …if (exp->loop.mode != LottieExpression::LoopMode::OutCycle && exp->loop.mode != LottieExpression::… in _loopOutCommon()
839 TVGLOG("LOTTIE", "Not supported loopOut type = %d", exp->loop.mode); in _loopOutCommon()
853 if (argsCnt > 1) exp->loop.key = jerry_value_as_int32(args[1]); in _loopOut()
868 exp->loop.in = exp->comp->frameAtTime((float)jerry_value_as_int32(args[1])); in _loopOutDuration()
879 exp->loop.mode = LottieExpression::LoopMode::InCycle; in _loopInCommon()
[all …]
DtvgLottieProperty.h147 } loop; member
228 …if (frameNo >= exp->loop.in || frameNo < frames->first().no || frameNo < frames->last().no) return… in _loop()
232 switch (exp->loop.mode) { in _loop()
234 … return fmodf(frameNo, frames->last().no - frames->first().no) + (*frames)[exp->loop.key].no; in _loop()
237 auto range = frames->last().no - (*frames)[exp->loop.key].no; in _loop()
240 return (forward ? frameNo : (range - frameNo)) + (*frames)[exp->loop.key].no; in _loop()
243 …return fmodf(frameNo, (*frames)[frames->count - 1 - exp->loop.key].no - frames->first().no) + fram… in _loop()
246 auto range = (*frames)[frames->count - 1 - exp->loop.key].no - frames->first().no; in _loop()
329 … if (exp->loop.mode != LottieExpression::LoopMode::None) frameNo = _loop(frames, frameNo, exp); in operator()
493 … if (exp->loop.mode != LottieExpression::LoopMode::None) frameNo = _loop(frames, frameNo, exp); in operator()
[all …]
/lvgl-latest/docs/details/integration/driver/
Duefi.rst73 // used to get out of the main loop
111 // Run main loop for ~ 10 seconds
Dwayland.rst112 Always call ``lv_wayland_timer_handler()`` in your timer loop instead of the regular ``lv_timer_han…
/lvgl-latest/docs/intro/add-lvgl-to-your-project/
Dtimer_handler.rst27 If you want to use :cpp:func:`lv_timer_handler` in a super-loop, a helper
Dthreading.rst18 - the main thread executing a while(1) loop that runs the system, and
/lvgl-latest/docs/details/integration/os/
Dqnx.rst101 5. Run the event loop.
134 /* Run the event loop until it exits. */
/lvgl-latest/examples/arduino/LVGL_Arduino/
DLVGL_Arduino.ino139 void loop()
/lvgl-latest/docs/details/integration/chip/
Dstm32.rst76 - Add a call to :cpp:func:`lv_timer_handler` inside your ``while(1)`` loop:
80 /* Infinite loop */
/lvgl-latest/docs/details/libs/
Drlottie.rst120 // Play backward and loop
126 The default animation mode is **play forward with loop**.
/lvgl-latest/docs/details/other-components/
Dobj_property.rst117 this array's individual ``value`` elements inside a loop.
/lvgl-latest/
DKconfig1836 bool "Use uv loop to replace default timer loop and other fb/indev timers"
/lvgl-latest/docs/details/main-components/
Ddisplay.rst370 By using :cpp:func:`lv_display_flush_ready` LVGL will spin in a loop
/lvgl-latest/docs/
DCHANGELOG.rst310 - **fix(scroll): fix infinite loop in scroll_end events** `6109 <https://github.com/lvgl/lvgl/pull/…