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/lvgl-latest/src/extra/libs/png/
Dlodepng.c918 static void bpmnode_sort(BPMNode* leaves, size_t num) { in bpmnode_sort() argument
919 BPMNode* mem = (BPMNode*)lodepng_malloc(sizeof(*leaves) * num); in bpmnode_sort()
922 BPMNode* a = (counter & 1) ? mem : leaves; in bpmnode_sort()
923 BPMNode* b = (counter & 1) ? leaves : mem; in bpmnode_sort()
936 if(counter & 1) lodepng_memcpy(leaves, mem, sizeof(*leaves) * num); in bpmnode_sort()
941 static void boundaryPM(BPMLists* lists, BPMNode* leaves, size_t numpresent, int c, int num) { in boundaryPM() argument
947 lists->chains1[c] = bpmnode_create(lists, leaves[lastindex].weight, lastindex + 1, 0); in boundaryPM()
952 if(lastindex < numpresent && sum > leaves[lastindex].weight) { in boundaryPM()
953 …lists->chains1[c] = bpmnode_create(lists, leaves[lastindex].weight, lastindex + 1, lists->chains1[… in boundaryPM()
960 boundaryPM(lists, leaves, numpresent, c - 1, num); in boundaryPM()
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/lvgl-latest/docs/overview/
Dindev.md115 Usually, an object which cannot be pressed (like a [Slider](/widgets/core/slider)) leaves *Edit* mo…