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Searched refs:iterations (Results 1 – 4 of 4) sorted by relevance

/lvgl-latest/src/libs/thorvg/
DtvgSwRasterAvx.h88 uint32_t iterations = len / N_32BITS_IN_256REG; in avxRasterPixel32() local
89 uint32_t avxFilled = iterations * N_32BITS_IN_256REG; in avxRasterPixel32()
95 for (uint32_t i = 0; i < iterations; ++i, dst += N_32BITS_IN_256REG) { in avxRasterPixel32()
133 uint32_t iterations = (w - notAligned) / N_32BITS_IN_128REG; in avxRasterTranslucentRect() local
134 uint32_t avxFilled = iterations * N_32BITS_IN_128REG; in avxRasterTranslucentRect()
136 for (uint32_t x = 0; x < iterations; ++x, ++avxDst) { in avxRasterTranslucentRect()
192 uint32_t iterations = (span->len - notAligned) / N_32BITS_IN_128REG; in avxRasterTranslucentRle() local
194 if (iterations > 0) { in avxRasterTranslucentRle()
198 avxFilled = iterations * N_32BITS_IN_128REG; in avxRasterTranslucentRle()
200 for (uint32_t x = 0; x < iterations; ++x, ++avxDst) { in avxRasterTranslucentRle()
DtvgSwRasterNeon.h75 uint32_t iterations = len / 16; in neonRasterPixel32() local
76 uint32_t neonFilled = iterations * 16; in neonRasterPixel32()
78 for (uint32_t i = 0; i < iterations; ++i) { in neonRasterPixel32()
83 uint32_t iterations = len / 4; in neonRasterPixel32() local
84 uint32_t neonFilled = iterations * 4; in neonRasterPixel32()
85 for (uint32_t i = 0; i < iterations; ++i) { in neonRasterPixel32()
/lvgl-latest/docs/details/integration/os/
Dnuttx.rst56 iterations to get things right, where each iteration consists of
/lvgl-latest/docs/details/integration/bindings/
Dmicropython.rst51 - Usually, GUI development requires multiple iterations to get things right. With C, each iteration…