Searched refs:iterations (Results 1 – 4 of 4) sorted by relevance
88 uint32_t iterations = len / N_32BITS_IN_256REG; in avxRasterPixel32() local89 uint32_t avxFilled = iterations * N_32BITS_IN_256REG; in avxRasterPixel32()95 for (uint32_t i = 0; i < iterations; ++i, dst += N_32BITS_IN_256REG) { in avxRasterPixel32()133 uint32_t iterations = (w - notAligned) / N_32BITS_IN_128REG; in avxRasterTranslucentRect() local134 uint32_t avxFilled = iterations * N_32BITS_IN_128REG; in avxRasterTranslucentRect()136 for (uint32_t x = 0; x < iterations; ++x, ++avxDst) { in avxRasterTranslucentRect()192 uint32_t iterations = (span->len - notAligned) / N_32BITS_IN_128REG; in avxRasterTranslucentRle() local194 if (iterations > 0) { in avxRasterTranslucentRle()198 avxFilled = iterations * N_32BITS_IN_128REG; in avxRasterTranslucentRle()200 for (uint32_t x = 0; x < iterations; ++x, ++avxDst) { in avxRasterTranslucentRle()
75 uint32_t iterations = len / 16; in neonRasterPixel32() local76 uint32_t neonFilled = iterations * 16; in neonRasterPixel32()78 for (uint32_t i = 0; i < iterations; ++i) { in neonRasterPixel32()83 uint32_t iterations = len / 4; in neonRasterPixel32() local84 uint32_t neonFilled = iterations * 4; in neonRasterPixel32()85 for (uint32_t i = 0; i < iterations; ++i) { in neonRasterPixel32()
56 iterations to get things right, where each iteration consists of
51 - Usually, GUI development requires multiple iterations to get things right. With C, each iteration…