Searched refs:is_trait (Results 1 – 1 of 1) sorted by relevance
1092 UNITY_INT is_trait = !should_be_trait; in UnityAssertFloatSpecial() local1101 is_trait = UNITY_IS_INF(actual) && (actual > 0); in UnityAssertFloatSpecial()1105 is_trait = UNITY_IS_INF(actual) && (actual < 0); in UnityAssertFloatSpecial()1110 is_trait = UNITY_IS_NAN(actual) ? 1 : 0; in UnityAssertFloatSpecial()1115 is_trait = !UNITY_IS_INF(actual) && !UNITY_IS_NAN(actual); in UnityAssertFloatSpecial()1125 if (is_trait != should_be_trait) in UnityAssertFloatSpecial()1319 UNITY_INT is_trait = !should_be_trait; in UnityAssertDoubleSpecial() local1328 is_trait = UNITY_IS_INF(actual) && (actual > 0); in UnityAssertDoubleSpecial()1332 is_trait = UNITY_IS_INF(actual) && (actual < 0); in UnityAssertDoubleSpecial()1337 is_trait = UNITY_IS_NAN(actual) ? 1 : 0; in UnityAssertDoubleSpecial()[all …]