Searched refs:invalid (Results 1 – 10 of 10) sorted by relevance
66 bool invalid; //invalid path in load() local67 if (!LoaderMgr::loader(path, &invalid)) { in load()68 if (invalid) return Result::InvalidArguments; in load()
132 bool invalid; //Invalid Path in load() local133 auto loader = static_cast<ImageLoader*>(LoaderMgr::loader(path, &invalid)); in load()135 if (invalid) return Result::InvalidArguments; in load()
35 static LoadModule* loader(const string& path, bool* invalid);
296 LoadModule* LoaderMgr::loader(const string& path, bool* invalid) in loader() argument298 *invalid = false; in loader()340 *invalid = true; in loader()
257 bool invalid; member469 if (!rw.invalid) _recordCell(rw); in _setCell()475 rw.invalid = ((unsigned)pos.y >= (unsigned)rw.cellYCnt || pos.x >= rw.cellXCnt); in _setCell()487 rw.invalid = false; in _startCell()496 if (!rw.invalid) _recordCell(rw); in _moveTo()745 if (!rw.invalid) _recordCell(rw); in _genRle()873 rw.invalid = true; in rleRender()929 rw.invalid = true; in rleRender()
142 params->invalid = true; in effectGaussianPrepare()160 if (params->invalid) return false; in effectGaussianBlur()
274 bool invalid = false; member
1301 auto invalid = true; in parseEffects() local1313 else invalid = false; in parseEffects()1320 if (invalid) { in parseEffects()
658 Normally the dirty (a.k.a invalid) areas are checked and redrawn in691 invalid areas immediately. The refreshing will happen in :cpp:func:`lv_refr_now`
73 - **feat(nuttx): update the joined invalid area instead of the last one** `6397 <https://github.com…160 - **feat(freetype): add invalid font descriptor print** `46887db <https://github.com/lvgl/lvgl/comm…