Searched refs:interpolate (Results 1 – 1 of 1) sorted by relevance
50 T interpolate(LottieScalarFrame<T>* next, float frameNo) in interpolate() function75 T interpolate(LottieVectorFrame* next, float frameNo) in interpolate() function322 return frame->interpolate(frame + 1, frameNo); in operator()419 bool interpolate = false; in operator() local434 else interpolate = true; in operator()438 if (!interpolate) { in operator()701 return frame->interpolate(frame + 1, frameNo); in operator()