Searched refs:increment (Results 1 – 3 of 3) sorted by relevance
37 increment/decrement. Only multiples of ten can be set.39 digit to change on increment/decrement. Position '0' sets the cursor to88 *Encoder* decrement/increment the selected digit.89 - ``LV_KEY_UP/DOWN`` With *Keypad* and *Encoder* increment/decrement
790 unsigned int increment = 0; in UnityAssertEqualIntArray() local828 increment = sizeof(UNITY_INT8); in UnityAssertEqualIntArray()839 increment = sizeof(UNITY_INT16); in UnityAssertEqualIntArray()846 increment = sizeof(UNITY_INT64); in UnityAssertEqualIntArray()861 increment = sizeof(UNITY_INT32); in UnityAssertEqualIntArray()888 expected = (UNITY_INTERNAL_PTR)((const char*)expected + increment); in UnityAssertEqualIntArray()890 actual = (UNITY_INTERNAL_PTR)((const char*)actual + increment); in UnityAssertEqualIntArray()1437 unsigned int increment = 0; in UnityAssertNumbersArrayWithin() local1473 increment = sizeof(UNITY_INT8); in UnityAssertNumbersArrayWithin()1479 increment = sizeof(UNITY_UINT8); in UnityAssertNumbersArrayWithin()[all …]
354 size_t increment = static_cast<size_t>(newSize - originalSize); in Realloc() local355 if (shared_->chunkHead->size + increment <= shared_->chunkHead->capacity) { in Realloc()356 shared_->chunkHead->size += increment; in Realloc()