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Searched refs:inFrame (Results 1 – 4 of 4) sorted by relevance

/lvgl-latest/src/libs/thorvg/
DtvgLottieModel.h780 float inFrame = 0.0f; member
871 return (frameNo - root->inFrame) / frameRate; in timeAtFrame()
876 return root->outFrame - root->inFrame; in frameCnt()
DtvgLottieBuilder.cpp1240 if (frameNo < layer->inFrame || frameNo >= layer->outFrame) return; in updateLayer()
1404 frameNo += comp->root->inFrame; in update()
1405 if (frameNo <comp->root->inFrame) frameNo = comp->root->inFrame; in update()
DtvgLottieParser.cpp1357 else if (KEY_AS("ip")) layer->inFrame = getFloat(); in parseLayer()
1508 comp->root->inFrame = startFrame; in parse()
DtvgLottieExpressions.cpp274 auto inPoint = jerry_number(layer->inFrame); in _buildLayer()