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Searched refs:hasRoundness (Results 1 – 3 of 3) sorted by relevance

/lvgl-latest/src/libs/thorvg/
DtvgLottieModifier.h42 … Array<PathCommand>& outCmds, Array<Point>& outPts, float outerRoundness, bool hasRoundness) const;
DtvgLottieBuilder.cpp594 auto hasRoundness = false; in _updateStar() local
628 hasRoundness = true; in _updateStar()
649 if (hasRoundness) { in _updateStar()
695 …th.pts, P(intermediate)->rs.path.cmds, P(intermediate)->rs.path.pts, outerRoundness, hasRoundness); in _updateStar()
698 …pe)->rs.path.pts, P(merging)->rs.path.cmds, P(merging)->rs.path.pts, outerRoundness, hasRoundness); in _updateStar()
715 auto hasRoundness = !tvg::zero(outerRoundness); in _updatePolygon() local
716 bool roundedCorner = roundness && !hasRoundness; in _updatePolygon()
728 if (hasRoundness) { in _updatePolygon()
747 if (hasRoundness) { in _updatePolygon()
DtvgLottieModifier.cpp234 …, Array<PathCommand>& outCmds, Array<Point>& outPts, float outerRoundness, bool hasRoundness) const in modifyPolystar()
241 if (hasRoundness) { in modifyPolystar()