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Searched refs:gesture_sum (Results 1 – 2 of 2) sorted by relevance

/lvgl-latest/src/indev/
Dlv_indev.c1248 indev->pointer.gesture_sum.x = 0; in indev_proc_press()
1249 indev->pointer.gesture_sum.y = 0; in indev_proc_press()
1569 indev->pointer.gesture_sum.x = 0; in indev_proc_reset_query_handler()
1570 indev->pointer.gesture_sum.y = 0; in indev_proc_reset_query_handler()
1665 indev->pointer.gesture_sum.x = 0; in indev_gesture()
1666 indev->pointer.gesture_sum.y = 0; in indev_gesture()
1670 indev->pointer.gesture_sum.x += indev->pointer.vect.x; in indev_gesture()
1671 indev->pointer.gesture_sum.y += indev->pointer.vect.y; in indev_gesture()
1673 if((LV_ABS(indev->pointer.gesture_sum.x) > indev_act->gesture_limit) || in indev_gesture()
1674 (LV_ABS(indev->pointer.gesture_sum.y) > indev_act->gesture_limit)) { in indev_gesture()
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Dlv_indev_private.h93 lv_point_t gesture_sum; /*Count the gesture pixels to check LV_INDEV_DEF_GESTURE_LIMIT*/ member