Searched refs:gesture_sum (Results 1 – 2 of 2) sorted by relevance
1248 indev->pointer.gesture_sum.x = 0; in indev_proc_press()1249 indev->pointer.gesture_sum.y = 0; in indev_proc_press()1569 indev->pointer.gesture_sum.x = 0; in indev_proc_reset_query_handler()1570 indev->pointer.gesture_sum.y = 0; in indev_proc_reset_query_handler()1665 indev->pointer.gesture_sum.x = 0; in indev_gesture()1666 indev->pointer.gesture_sum.y = 0; in indev_gesture()1670 indev->pointer.gesture_sum.x += indev->pointer.vect.x; in indev_gesture()1671 indev->pointer.gesture_sum.y += indev->pointer.vect.y; in indev_gesture()1673 if((LV_ABS(indev->pointer.gesture_sum.x) > indev_act->gesture_limit) || in indev_gesture()1674 (LV_ABS(indev->pointer.gesture_sum.y) > indev_act->gesture_limit)) { in indev_gesture()[all …]
93 lv_point_t gesture_sum; /*Count the gesture pixels to check LV_INDEV_DEF_GESTURE_LIMIT*/ member