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Searched refs:frameRate (Results 1 – 5 of 5) sorted by relevance

/lvgl-latest/src/libs/thorvg/
DtvgLottieLoader.cpp101 frameRate = comp->frameRate; in header()
141 frameRate = strToFloat(p, nullptr); in header()
187 if (frameRate < FLOAT_EPSILON) { in header()
193 frameDuration = frameCnt / frameRate; in header()
195 …TVGLOG("LOTTIE", "info: frame rate = %f, duration = %f size = %f x %f", frameRate, frameDuration, … in header()
375 return frameCnt * (segmentEnd - segmentBegin) / frameRate; in duration()
DtvgLottieLoader.h44 float frameRate = 0.0f; variable
DtvgLottieModel.h859 return frameCnt() / frameRate; // in second in duration()
871 return (frameNo - root->inFrame) / frameRate; in timeAtFrame()
892 float frameRate; member
DtvgLottieExpressions.cpp763 auto elapsed = (cframe - pframe) / (exp->comp->frameRate); in _velocityAtTime()
797 auto elapsed = (cframe - pframe) / (exp->comp->frameRate); in _speedAtTime()
1273 auto frameDuration = jerry_number(1.0f / comp->frameRate); in buildComp()
DtvgLottieParser.cpp1489 else if (KEY_AS("fr")) comp->frameRate = getFloat(); in parse()