Home
last modified time | relevance | path

Searched refs:forward (Results 1 – 11 of 11) sorted by relevance

/lvgl-latest/docs/details/other-components/
Dfragment.rst21 to it, and has an internal stack to achieve forward and backwards navigation. You can use
/lvgl-latest/src/libs/thorvg/
DtvgLottieProperty.h238 auto forward = (static_cast<int>(frameNo / range) % 2) == 0 ? true : false; in _loop() local
240 return (forward ? frameNo : (range - frameNo)) + (*frames)[exp->loop.key].no; in _loop()
247 auto forward = (static_cast<int>(frameNo / range) % 2) == 0 ? true : false; in _loop() local
249 return (forward ? frameNo : (range - frameNo)) + frames->first().no; in _loop()
/lvgl-latest/docs/details/main-components/
Danimation.rst200 Sometimes an Animation needs to play forward, and then play backwards, effectively
206 Optionally, you can also introduce a delay between the forward and backward
336 It supports forward and reverse play of the entire Animation group, using
359 Animation Timeline is also played in reverse after its forward play completes.
/lvgl-latest/docs/details/base-widget/
Dlayer.rst69 …- ``< 0``: count from the top, to move forward (up): :cpp:expr:`lv_obj_move_to_index(widget, lv_ob…
/lvgl-latest/src/libs/thorvg/rapidjson/
Dprettywriter.h67 …Base(std::forward<PrettyWriter>(rhs)), indentChar_(rhs.indentChar_), indentCharCount_(rhs.indentCh… in PrettyWriter()
Dallocators.h542 traits_type::construct(*this, p, std::forward<Args>(args)...);
Ddocument.h2536 … : ValueType(std::forward<ValueType>(rhs)), // explicit cast to avoid prohibited move from Document
2565 ValueType::operator=(std::forward<ValueType>(rhs));
/lvgl-latest/docs/details/libs/
Drlottie.rst123 // Play forward once (no looping)
126 The default animation mode is **play forward with loop**.
/lvgl-latest/docs/details/integration/bindings/
Dapi_json.rst90 - ``"forward_decl"``: Describes a forward declaration.There are structures in
/lvgl-latest/docs/_static/css/
Dfontawesome.min.css5forward:before{content:"\f050"}.fa-fax:before{content:"\f1ac"}.fa-feather:before{content:"\f52d"}.…
/lvgl-latest/src/libs/lodepng/
Dlodepng.c1388 size_t forward; in inflateHuffmanBlock() local
1391 for(forward = distance; forward < length; ++forward) { in inflateHuffmanBlock()