Searched refs:engine (Results 1 – 14 of 14) sorted by relevance
/lvgl-latest/src/libs/thorvg/ |
D | tvgInitializer.cpp | 92 Result Initializer::init(CanvasEngine engine, uint32_t threads) noexcept in init() argument 95 if (static_cast<int>(engine) == 0) return Result::InvalidArguments; in init() 97 if (engine & CanvasEngine::Sw) { in init() 104 if (engine & CanvasEngine::Gl) { in init() 111 if (engine & CanvasEngine::Wg) { in init() 132 Result Initializer::term(CanvasEngine engine) noexcept in term() argument 137 if (static_cast<int>(engine) == 0) return Result::InvalidArguments; in term() 139 if (engine & CanvasEngine::Sw) { in term() 146 if (engine & CanvasEngine::Gl) { in term() 153 if (engine & CanvasEngine::Wg) { in term()
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D | thorvg.h | 1841 static Result init(CanvasEngine engine, uint32_t threads) noexcept; 1854 static Result term(CanvasEngine engine) noexcept;
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/lvgl-latest/env_support/pikascript/ |
D | README.md | 3 [PikaScript](https://github.com/pikasTech/pikascript) is an ultralightweight python engine that can…
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/lvgl-latest/docs/details/integration/chip/ |
D | nxp.rst | 39 - Select NXP PXP engine in "lv_conf.h": Set :c:macro:`LV_USE_PXP` to `1`. 100 Several drawing features in LVGL can be offloaded to the PXP engine. The CPU is 146 image processing time. The output engine essentially truncates any output 201 Extra drawing features in LVGL can be handled by the VGLite engine. The 210 - Select NXP VGLite engine in "lv_conf.h": Set :c:macro:`LV_USE_DRAW_VGLITE` to 325 Several drawing features in LVGL can be offloaded to the VGLite engine. The CPU 386 - For pixel engine (PE) destination, the alignment should be 64 bytes for all 387 tiled (4x4) buffer layouts. The pixel engine has no additional alignment
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/lvgl-latest/docs/details/libs/ |
D | tiny_ttf.rst | 4 Tiny TTF font engine
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/lvgl-latest/tests/ |
D | README.md | 41 - `unity` Source files of the test engine
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/lvgl-latest/docs/details/widgets/ |
D | canvas.rst | 13 LVGL's extensive drawing engine.
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/lvgl-latest/docs/details/main-components/ |
D | font.rst | 243 The built-in font engine supports compressed bitmaps. 271 - The Tiny TTF font engine supports GPOS (Glyph Positioning) and Kern tables. 479 can add your own font engine in place of LVGL's internal one. For 484 To add a new font engine, a custom :cpp:type:`lv_font_t` variable needs to be created:
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/lvgl-latest/docs/details/integration/bindings/ |
D | javascript.rst | 133 - `QuickJS <https://bellard.org/quickjs/>`__: JavaScript engine
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/lvgl-latest/docs/ |
D | ROADMAP.rst | 47 …er masks. There should be a generic high level mask API which is independent of the drawing engine.
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D | README.md | 70 …ps://www.sphinx-doc.org/en/master/) and its underlying [docutils parsing engine](https://docutils.…
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D | Doxyfile | 1539 # the HTML output. The underlying search engine uses javascript and DHTML and 1543 # For large projects the javascript based search engine can be slow, then 1559 # When the SERVER_BASED_SEARCH tag is enabled the search engine will be 1574 # external search engine pointed to by the SEARCHENGINE_URL option to obtain the 1577 # Doxygen ships with an example indexer (doxyindexer) and search engine 1578 # (doxysearch.cgi) which are based on the open source search engine library 1587 # The SEARCHENGINE_URL should point to a search engine hosted by a web server 1590 # Doxygen ships with an example indexer (doxyindexer) and search engine 1591 # (doxysearch.cgi) which are based on the open source search engine library
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/lvgl-latest/ |
D | README.md | 58 …- Rendering engine supporting animations, anti-aliasing, opacity, smooth scrolling, shadows, image…
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D | Kconfig | 194 Requirements: The rendering engine needs to support 3x3 matrix transformations. 301 bool "Enable complex draw engine"
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