Searched refs:encoded (Results 1 – 4 of 4) sorted by relevance
431 size_t b64Decode(const char* encoded, const size_t len, char** decoded) in b64Decode() argument445 if (!decoded || !encoded || len == 0) return 0; in b64Decode()454 while (*encoded && *(encoded + 1)) { in b64Decode()455 if (*encoded <= 0x20) { in b64Decode()456 ++encoded; in b64Decode()460 auto value1 = B64_INDEX[(size_t)encoded[0]]; in b64Decode()461 auto value2 = B64_INDEX[(size_t)encoded[1]]; in b64Decode()464 if (!encoded[2] || encoded[3] < 0 || encoded[2] == '=' || encoded[2] == '.') break; in b64Decode()465 auto value3 = B64_INDEX[(size_t)encoded[2]]; in b64Decode()468 if (!encoded[3] || encoded[3] < 0 || encoded[3] == '=' || encoded[3] == '.') break; in b64Decode()[all …]
35 size_t b64Decode(const char* encoded, const size_t len, char** decoded);
49 LVGL supports **UTF-8** encoded Unicode characters. Your editor needs to
89 You can store images in a *Raw* format to indicate that it's not encoded