Searched refs:divisor (Results 1 – 3 of 3) sorted by relevance
255 UNITY_UINT divisor = 1; in UnityPrintNumberUnsigned() local258 while (number / divisor > 9) in UnityPrintNumberUnsigned()260 divisor *= 10; in UnityPrintNumberUnsigned()266 UNITY_OUTPUT_CHAR((char)('0' + (number / divisor % 10))); in UnityPrintNumberUnsigned()267 divisor /= 10; in UnityPrintNumberUnsigned()268 } while (divisor > 0); in UnityPrintNumberUnsigned()394 UNITY_DOUBLE divisor = 1.0f; in UnityPrintFloat() local397 while (number / divisor > (UNITY_DOUBLE)max_scaled) { divisor *= 10.0f; exponent++; } in UnityPrintFloat()399 number /= divisor; in UnityPrintFloat()
118 auto divisor = (rangeUnit == Unit::Percent) ? (100.0f / totalLen) : 1.0f; in range() local119 auto offset = this->offset(frameNo) / divisor; in range()120 start = nearbyintf(this->start(frameNo) / divisor) + offset; in range()121 end = nearbyintf(this->end(frameNo) / divisor) + offset; in range()
118 static inline int32_t lv_div_round_closest(int32_t dividend, int32_t divisor) in lv_div_round_closest() argument120 return (dividend + divisor / 2) / divisor; in lv_div_round_closest()