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Searched refs:det (Results 1 – 3 of 3) sorted by relevance

/lvgl-latest/src/libs/thorvg/
DtvgSwFill.cpp49 …onst SwFill* fill, uint32_t x, uint32_t y, float& b, float& deltaB, float& det, float& deltaDet, f… in _calculateCoefficients() argument
63 det = b * b + (rr - radial->fr * radial->fr) * radial->invA; in _calculateCoefficients()
395 float b, deltaB, det, deltaDet, deltaDeltaDet; in fillRadial() local
396 _calculateCoefficients(fill, x, y, b, deltaB, det, deltaDet, deltaDeltaDet); in fillRadial()
400 *dst = opBlendNormal(_pixel(fill, sqrtf(det) - b), *dst, alpha(cmp)); in fillRadial()
401 det += deltaDet; in fillRadial()
407 … *dst = opBlendNormal(_pixel(fill, sqrtf(det) - b), *dst, MULTIPLY(opacity, alpha(cmp))); in fillRadial()
408 det += deltaDet; in fillRadial()
430 float b, deltaB, det, deltaDet, deltaDeltaDet; in fillRadial() local
431 _calculateCoefficients(fill, x, y, b, deltaB, det, deltaDet, deltaDeltaDet); in fillRadial()
[all …]
DtvgMath.cpp122 auto det = m->e11 * (m->e22 * m->e33 - m->e32 * m->e23) - in inverse() local
126 auto invDet = 1.0f / det; in inverse()
/lvgl-latest/src/draw/sw/
Dlv_draw_sw_gradient.c421 …int32_t det = lv_sqr(b >> 4) - (a4 * (c >> 4)); /* b^2 shifted down by 2*4=8, 4ac shifted down… in lv_gradient_radial_get_line() local
423 w = det < 0 ? 0 : extend_w(((lv_sqrt32(det) - (b >> 4)) * state->inv_a4) >> 16, in lv_gradient_radial_get_line()