/lvgl-latest/examples/others/fragment/ |
D | lv_example_fragment_2.c | 24 int depth; member 62 int depth = 0; in lv_example_fragment_2() local 63 lv_fragment_t * fragment = lv_fragment_create(&sample_cls, &depth); in lv_example_fragment_2() 72 ((sample_fragment_t *) self)->depth = *((int *) args); in sample_fragment_ctor() 85 lv_obj_t * depth = lv_label_create(content); in sample_fragment_create_obj() local 86 lv_label_set_text_fmt(depth, "Depth: %d", fragment->depth); in sample_fragment_create_obj()
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/lvgl-latest/src/libs/thorvg/ |
D | tvgLottieParserHandler.cpp | 190 void LookaheadParserHandler::skipOut(int depth) in skipOut() argument 193 if (state == kEnteringArray || state == kEnteringObject) ++depth; in skipOut() 194 else if (state == kExitingArray || state == kExitingObject) --depth; in skipOut() 197 } while (depth > 0); in skipOut()
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D | tvgLottieLoader.cpp | 111 uint32_t depth = 0; in header() local 117 ++depth; in header() 122 --depth; in header() 126 if (depth != 1) { in header()
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D | tvgLottieParserHandler.h | 199 void skipOut(int depth);
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D | tvgSvgSceneBuilder.cpp | 45 …nst SvgNode* node, const Box& vBox, const string& svgPath, bool mask, int depth, bool* isMaskWhite… 717 …derData, const SvgNode* node, const Box& vBox, const string& svgPath, int depth, bool* isMaskWhite) in _useBuildHelper() argument 719 auto scene = _sceneBuildHelper(loaderData, node, vBox, svgPath, false, depth + 1, isMaskWhite); in _useBuildHelper() 831 …nst SvgNode* node, const Box& vBox, const string& svgPath, bool mask, int depth, bool* isMaskWhite) in _sceneBuildHelper() argument 835 if (depth > 2192) { in _sceneBuildHelper() 836 …"Infinite recursive call - stopped after %d calls! Svg file may be incorrectly formatted.", depth); in _sceneBuildHelper() 850 … scene->push(_useBuildHelper(loaderData, *child, vBox, svgPath, depth + 1, isMaskWhite)); in _sceneBuildHelper() 852 … scene->push(_sceneBuildHelper(loaderData, *child, vBox, svgPath, false, depth + 1, isMaskWhite)); in _sceneBuildHelper()
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D | tvgSvgLoader.cpp | 2071 static void _cloneNode(SvgNode* from, SvgNode* parent, int depth); 3222 static void _cloneNode(SvgNode* from, SvgNode* parent, int depth) in _cloneNode() argument 3226 if (depth == 8192) { in _cloneNode() 3227 …"Infinite recursive call - stopped after %d calls! Svg file may be incorrectly formatted.", depth); in _cloneNode() 3242 _cloneNode(*child, newNode, depth + 1); in _cloneNode()
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/lvgl-latest/scripts/gdb/lvglgdb/ |
D | lvgl.py | 212 def dump_obj(self, obj: LVObject, depth=0, limit=None): argument 217 print(" " * depth, end="") 220 if limit is not None and depth >= limit: 225 self.dump_obj(child, depth + 1, limit=limit) 254 depth = 0 259 self.dump_obj(screen, depth=depth + 1, limit=args.level)
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/lvgl-latest/src/libs/svg/ |
D | lv_svg_parser.h | 76 void _lv_svg_dump_tree(lv_svg_node_t * root, int depth);
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D | lv_svg_parser.c | 2267 void _lv_svg_dump_tree(lv_svg_node_t * root, int depth) in _lv_svg_dump_tree() argument 2273 for(int i = 0; i < depth; i++) { in _lv_svg_dump_tree() 2289 for(int j = 0; j < depth; j++) { in _lv_svg_dump_tree() 2299 ++depth; in _lv_svg_dump_tree() 2300 _lv_svg_dump_tree((lv_svg_node_t *)tree_root->children[i], depth); in _lv_svg_dump_tree() 2301 --depth; in _lv_svg_dump_tree()
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/lvgl-latest/src/libs/gif/ |
D | gifdec.h | 35 uint16_t depth; member
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D | gifdec.c | 78 uint16_t width, height, depth; in gif_open() local 107 depth = ((fdsz >> 4) & 7) + 1; in gif_open() 137 gif->depth = depth; in gif_open()
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/lvgl-latest/docs/intro/add-lvgl-to-your-project/ |
D | configuration.rst | 21 the color depth used by your display panel. See comments in ``lv_conf.h`` for 66 depth. Note that the examples and demos explicitly need to be enabled
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/lvgl-latest/docs/details/main-components/ |
D | image.rst | 64 - :cpp:enumerator:`LV_COLOR_FORMAT_NATIVE`: Simply stores the RGB colors (in whatever color depth L… 76 - 32-bit color depth: 81 - 16-bit color depth: 85 - 8-bit color depth: 122 (1, 8, 16 or 32) are included in the C file, but only the color depth 129 - RGB332 for 8-bit color depth 130 - RGB565 for 16-bit color depth 131 - RGB565 Swap for 16-bit color depth (two bytes are swapped) 132 - RGB888 for 32-bit color depth
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D | color.rst | 8 depth, creating colors from hex code, converting between color depths,
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/lvgl-latest/src/core/ |
D | lv_obj_tree.c | 37 static void dump_tree_core(lv_obj_t * obj, int32_t depth); 623 static void dump_tree_core(lv_obj_t * obj, int32_t depth) in dump_tree_core() argument 642 dump_tree_core(lv_obj_get_child(obj, i), depth + 1); in dump_tree_core()
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/lvgl-latest/docs/details/debugging/ |
D | gdb_plugin.rst | 50 ``dump obj -L 2``: Dump the object tree with a depth of 2.
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/lvgl-latest/docs/details/integration/framework/ |
D | arduino.rst | 45 4. Set the color depth of you display in :c:macro:`LV_COLOR_DEPTH`
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/lvgl-latest/docs/details/integration/os/ |
D | qnx.rst | 47 2. Set colour depth to 32:
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D | zephyr.rst | 170 …buffer is properly aligned, which is critical for efficient memory access based on the color depth.
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D | torizon_os.rst | 80 git clone --depth 1 https://github.com/lvgl/lv_port_linux
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/lvgl-latest/src/libs/thorvg/rapidjson/ |
D | schema.h | 93 inline void PrintValidatorPointersData(const char* s, const char* d, unsigned depth) { in PrintValidatorPointersData() argument 94 printf(" Sch: %*s'%s'\n Doc: %*s'%s'\n", depth * 4, " ", s, depth * 4, " ", d); in PrintValidatorPointersData() 97 inline void PrintValidatorPointersData(const wchar_t* s, const wchar_t* d, unsigned depth) { in PrintValidatorPointersData() argument 98 wprintf(L" Sch: %*ls'%ls'\n Doc: %*ls'%ls'\n", depth * 4, L" ", s, depth * 4, L" ", d); in PrintValidatorPointersData() 2947 unsigned depth, 2964 depth_(depth)
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/lvgl-latest/docs/details/integration/os/buildroot/ |
D | image_generation.rst | 48 git clone --branch 2024.08 --depth 1 https://github.com/buildroot/buildroot.git
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/lvgl-latest/docs/details/base-widget/layouts/ |
D | grid.rst | 139 - The sub-grid is resolved only to a depth of 1 level. That is, a grid can have a
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/lvgl-latest/docs/details/integration/chip/ |
D | renesas.rst | 213 - :c:macro:`LV_COLOR_DEPTH` to set LVGL's default color depth
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/lvgl-latest/docs/intro/ |
D | introduction.rst | 196 * TFTs with 16 or 24 bit color depth
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