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Searched refs:depth (Results 1 – 25 of 28) sorted by relevance

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/lvgl-latest/examples/others/fragment/
Dlv_example_fragment_2.c24 int depth; member
62 int depth = 0; in lv_example_fragment_2() local
63 lv_fragment_t * fragment = lv_fragment_create(&sample_cls, &depth); in lv_example_fragment_2()
72 ((sample_fragment_t *) self)->depth = *((int *) args); in sample_fragment_ctor()
85 lv_obj_t * depth = lv_label_create(content); in sample_fragment_create_obj() local
86 lv_label_set_text_fmt(depth, "Depth: %d", fragment->depth); in sample_fragment_create_obj()
/lvgl-latest/src/libs/thorvg/
DtvgLottieParserHandler.cpp190 void LookaheadParserHandler::skipOut(int depth) in skipOut() argument
193 if (state == kEnteringArray || state == kEnteringObject) ++depth; in skipOut()
194 else if (state == kExitingArray || state == kExitingObject) --depth; in skipOut()
197 } while (depth > 0); in skipOut()
DtvgLottieLoader.cpp111 uint32_t depth = 0; in header() local
117 ++depth; in header()
122 --depth; in header()
126 if (depth != 1) { in header()
DtvgLottieParserHandler.h199 void skipOut(int depth);
DtvgSvgSceneBuilder.cpp45 …nst SvgNode* node, const Box& vBox, const string& svgPath, bool mask, int depth, bool* isMaskWhite…
717 …derData, const SvgNode* node, const Box& vBox, const string& svgPath, int depth, bool* isMaskWhite) in _useBuildHelper() argument
719 auto scene = _sceneBuildHelper(loaderData, node, vBox, svgPath, false, depth + 1, isMaskWhite); in _useBuildHelper()
831 …nst SvgNode* node, const Box& vBox, const string& svgPath, bool mask, int depth, bool* isMaskWhite) in _sceneBuildHelper() argument
835 if (depth > 2192) { in _sceneBuildHelper()
836 …"Infinite recursive call - stopped after %d calls! Svg file may be incorrectly formatted.", depth); in _sceneBuildHelper()
850 … scene->push(_useBuildHelper(loaderData, *child, vBox, svgPath, depth + 1, isMaskWhite)); in _sceneBuildHelper()
852 … scene->push(_sceneBuildHelper(loaderData, *child, vBox, svgPath, false, depth + 1, isMaskWhite)); in _sceneBuildHelper()
DtvgSvgLoader.cpp2071 static void _cloneNode(SvgNode* from, SvgNode* parent, int depth);
3222 static void _cloneNode(SvgNode* from, SvgNode* parent, int depth) in _cloneNode() argument
3226 if (depth == 8192) { in _cloneNode()
3227 …"Infinite recursive call - stopped after %d calls! Svg file may be incorrectly formatted.", depth); in _cloneNode()
3242 _cloneNode(*child, newNode, depth + 1); in _cloneNode()
/lvgl-latest/scripts/gdb/lvglgdb/
Dlvgl.py212 def dump_obj(self, obj: LVObject, depth=0, limit=None): argument
217 print(" " * depth, end="")
220 if limit is not None and depth >= limit:
225 self.dump_obj(child, depth + 1, limit=limit)
254 depth = 0
259 self.dump_obj(screen, depth=depth + 1, limit=args.level)
/lvgl-latest/src/libs/svg/
Dlv_svg_parser.h76 void _lv_svg_dump_tree(lv_svg_node_t * root, int depth);
Dlv_svg_parser.c2267 void _lv_svg_dump_tree(lv_svg_node_t * root, int depth) in _lv_svg_dump_tree() argument
2273 for(int i = 0; i < depth; i++) { in _lv_svg_dump_tree()
2289 for(int j = 0; j < depth; j++) { in _lv_svg_dump_tree()
2299 ++depth; in _lv_svg_dump_tree()
2300 _lv_svg_dump_tree((lv_svg_node_t *)tree_root->children[i], depth); in _lv_svg_dump_tree()
2301 --depth; in _lv_svg_dump_tree()
/lvgl-latest/src/libs/gif/
Dgifdec.h35 uint16_t depth; member
Dgifdec.c78 uint16_t width, height, depth; in gif_open() local
107 depth = ((fdsz >> 4) & 7) + 1; in gif_open()
137 gif->depth = depth; in gif_open()
/lvgl-latest/docs/intro/add-lvgl-to-your-project/
Dconfiguration.rst21 the color depth used by your display panel. See comments in ``lv_conf.h`` for
66 depth. Note that the examples and demos explicitly need to be enabled
/lvgl-latest/docs/details/main-components/
Dimage.rst64 - :cpp:enumerator:`LV_COLOR_FORMAT_NATIVE`: Simply stores the RGB colors (in whatever color depth L…
76 - 32-bit color depth:
81 - 16-bit color depth:
85 - 8-bit color depth:
122 (1, 8, 16 or 32) are included in the C file, but only the color depth
129 - RGB332 for 8-bit color depth
130 - RGB565 for 16-bit color depth
131 - RGB565 Swap for 16-bit color depth (two bytes are swapped)
132 - RGB888 for 32-bit color depth
Dcolor.rst8 depth, creating colors from hex code, converting between color depths,
/lvgl-latest/src/core/
Dlv_obj_tree.c37 static void dump_tree_core(lv_obj_t * obj, int32_t depth);
623 static void dump_tree_core(lv_obj_t * obj, int32_t depth) in dump_tree_core() argument
642 dump_tree_core(lv_obj_get_child(obj, i), depth + 1); in dump_tree_core()
/lvgl-latest/docs/details/debugging/
Dgdb_plugin.rst50 ``dump obj -L 2``: Dump the object tree with a depth of 2.
/lvgl-latest/docs/details/integration/framework/
Darduino.rst45 4. Set the color depth of you display in :c:macro:`LV_COLOR_DEPTH`
/lvgl-latest/docs/details/integration/os/
Dqnx.rst47 2. Set colour depth to 32:
Dzephyr.rst170 …buffer is properly aligned, which is critical for efficient memory access based on the color depth.
Dtorizon_os.rst80 git clone --depth 1 https://github.com/lvgl/lv_port_linux
/lvgl-latest/src/libs/thorvg/rapidjson/
Dschema.h93 inline void PrintValidatorPointersData(const char* s, const char* d, unsigned depth) { in PrintValidatorPointersData() argument
94 printf(" Sch: %*s'%s'\n Doc: %*s'%s'\n", depth * 4, " ", s, depth * 4, " ", d); in PrintValidatorPointersData()
97 inline void PrintValidatorPointersData(const wchar_t* s, const wchar_t* d, unsigned depth) { in PrintValidatorPointersData() argument
98 wprintf(L" Sch: %*ls'%ls'\n Doc: %*ls'%ls'\n", depth * 4, L" ", s, depth * 4, L" ", d); in PrintValidatorPointersData()
2947 unsigned depth,
2964 depth_(depth)
/lvgl-latest/docs/details/integration/os/buildroot/
Dimage_generation.rst48 git clone --branch 2024.08 --depth 1 https://github.com/buildroot/buildroot.git
/lvgl-latest/docs/details/base-widget/layouts/
Dgrid.rst139 - The sub-grid is resolved only to a depth of 1 level. That is, a grid can have a
/lvgl-latest/docs/details/integration/chip/
Drenesas.rst213 - :c:macro:`LV_COLOR_DEPTH` to set LVGL's default color depth
/lvgl-latest/docs/intro/
Dintroduction.rst196 * TFTs with 16 or 24 bit color depth

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