Searched refs:degrees (Results 1 – 7 of 7) sorted by relevance
127 vg_lite_error_t vg_lite_rotate(vg_lite_float_t degrees, vg_lite_matrix_t * matrix) in vg_lite_rotate() argument130 vg_lite_float_t angle = (degrees / 180.0f) * 3.141592654f; in vg_lite_rotate()148 matrix->angle = matrix->angle + degrees; in vg_lite_rotate()
1229 vg_lite_error_t vg_lite_rotate(vg_lite_float_t degrees, vg_lite_matrix_t *matrix);
52 Zero degrees is at the middle right (3 o'clock) of the Widget and the53 degrees increasing in the clockwise direction. The angle values should be in81 degrees/second units and can be set with
130 The ``angle_x10`` argument is an ``int32_t`` containing the angle (in degrees)
115 example rotates labels by 20 degrees:
33 #define degrees(rad) ((rad) * RAD_TO_DEG) macro
143 - PXP can only rotate the frames in angles that are multiple of 90 degrees.