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Searched refs:degrees (Results 1 – 7 of 7) sorted by relevance

/lvgl-latest/src/others/vg_lite_tvg/
Dvg_lite_matrix.c127 vg_lite_error_t vg_lite_rotate(vg_lite_float_t degrees, vg_lite_matrix_t * matrix) in vg_lite_rotate() argument
130 vg_lite_float_t angle = (degrees / 180.0f) * 3.141592654f; in vg_lite_rotate()
148 matrix->angle = matrix->angle + degrees; in vg_lite_rotate()
Dvg_lite.h1229 vg_lite_error_t vg_lite_rotate(vg_lite_float_t degrees, vg_lite_matrix_t *matrix);
/lvgl-latest/docs/details/widgets/
Darc.rst52 Zero degrees is at the middle right (3 o'clock) of the Widget and the
53 degrees increasing in the clockwise direction. The angle values should be in
81 degrees/second units and can be set with
Dimage.rst130 The ``angle_x10`` argument is an ``int32_t`` containing the angle (in degrees)
Dscale.rst115 example rotates labels by 20 degrees:
/lvgl-latest/src/draw/vg_lite/
Dlv_draw_vg_lite_arc.c33 #define degrees(rad) ((rad) * RAD_TO_DEG) macro
/lvgl-latest/docs/details/integration/chip/
Dnxp.rst143 - PXP can only rotate the frames in angles that are multiple of 90 degrees.