Searched refs:d_x (Results 1 – 1 of 1) sorted by relevance
571 float d_x; in gesture_calculate_factors() local602 d_x = (motion->point.x - center_x); in gesture_calculate_factors()604 a += g->scale_factors_x[i] * d_x + g->scale_factors_y[i] * d_y; in gesture_calculate_factors()605 b += g->scale_factors_x[i] * d_y + g->scale_factors_y[i] * d_x; in gesture_calculate_factors()