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Searched refs:d3 (Results 1 – 4 of 4) sorted by relevance

/lvgl-latest/src/libs/thorvg/rapidjson/internal/
Ditoa.h64 const uint32_t d3 = (c / 100) << 1; in u32toa() local
75 *buffer++ = cDigitsLut[d3]; in u32toa()
76 *buffer++ = cDigitsLut[d3 + 1]; in u32toa()
100 const uint32_t d3 = (c / 100) << 1; in u32toa() local
107 *buffer++ = cDigitsLut[d3]; in u32toa()
108 *buffer++ = cDigitsLut[d3 + 1]; in u32toa()
161 const uint32_t d3 = (c / 100) << 1; in u64toa() local
172 *buffer++ = cDigitsLut[d3]; in u64toa()
173 *buffer++ = cDigitsLut[d3 + 1]; in u64toa()
188 const uint32_t d3 = (c0 / 100) << 1; in u64toa() local
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/lvgl-latest/src/libs/thorvg/
DtvgSwMath.cpp54 auto d3 = base[0] - base[1]; in mathCubicAngle() local
58 if (d3.small()) { in mathCubicAngle()
62 angleIn = angleMid = angleOut = mathAtan(d3); in mathCubicAngle()
65 if (d3.small()) { in mathCubicAngle()
69 angleOut = mathAtan(d3); in mathCubicAngle()
74 if (d3.small()) { in mathCubicAngle()
78 angleOut = mathAtan(d3); in mathCubicAngle()
82 if (d3.small()) { in mathCubicAngle()
88 angleOut = mathAtan(d3); in mathCubicAngle()
/lvgl-latest/src/draw/sw/blend/neon/
Dlv_blend_neon.S20 @ d0 ~ d3 : src B,G,R,A
48 S_A .dn d3
/lvgl-latest/src/libs/lodepng/
Dlodepng.c4759 unsigned char a2, b2 = 0, c2, d2 = 0, a3, b3 = 0, c3, d3 = 0; in unfilterScanline() local
4782 a3 = d3; in unfilterScanline()
4790 d3 = scanline[i + 3] + paethPredictor(a3, b3, c3); in unfilterScanline()
4798 recon[i + 3] = d3; in unfilterScanline()
4807 unsigned char a2, b2 = 0, c2, d2 = 0, a3, b3 = 0, c3, d3 = 0; in unfilterScanline() local
4825 a3 = d3; in unfilterScanline()
4831 d3 = scanline[i + 3] + paethPredictor(a3, b3, c3); in unfilterScanline()
4837 recon[i + 3] = d3; in unfilterScanline()
4844 unsigned char a2, b2 = 0, c2, d2 = 0, a3, b3 = 0, c3, d3 = 0; in unfilterScanline() local
4857 a3 = d3; in unfilterScanline()
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