Searched refs:d3 (Results 1 – 4 of 4) sorted by relevance
/lvgl-latest/src/libs/thorvg/rapidjson/internal/ |
D | itoa.h | 64 const uint32_t d3 = (c / 100) << 1; in u32toa() local 75 *buffer++ = cDigitsLut[d3]; in u32toa() 76 *buffer++ = cDigitsLut[d3 + 1]; in u32toa() 100 const uint32_t d3 = (c / 100) << 1; in u32toa() local 107 *buffer++ = cDigitsLut[d3]; in u32toa() 108 *buffer++ = cDigitsLut[d3 + 1]; in u32toa() 161 const uint32_t d3 = (c / 100) << 1; in u64toa() local 172 *buffer++ = cDigitsLut[d3]; in u64toa() 173 *buffer++ = cDigitsLut[d3 + 1]; in u64toa() 188 const uint32_t d3 = (c0 / 100) << 1; in u64toa() local [all …]
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/lvgl-latest/src/libs/thorvg/ |
D | tvgSwMath.cpp | 54 auto d3 = base[0] - base[1]; in mathCubicAngle() local 58 if (d3.small()) { in mathCubicAngle() 62 angleIn = angleMid = angleOut = mathAtan(d3); in mathCubicAngle() 65 if (d3.small()) { in mathCubicAngle() 69 angleOut = mathAtan(d3); in mathCubicAngle() 74 if (d3.small()) { in mathCubicAngle() 78 angleOut = mathAtan(d3); in mathCubicAngle() 82 if (d3.small()) { in mathCubicAngle() 88 angleOut = mathAtan(d3); in mathCubicAngle()
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/lvgl-latest/src/draw/sw/blend/neon/ |
D | lv_blend_neon.S | 20 @ d0 ~ d3 : src B,G,R,A 48 S_A .dn d3
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/lvgl-latest/src/libs/lodepng/ |
D | lodepng.c | 4759 unsigned char a2, b2 = 0, c2, d2 = 0, a3, b3 = 0, c3, d3 = 0; in unfilterScanline() local 4782 a3 = d3; in unfilterScanline() 4790 d3 = scanline[i + 3] + paethPredictor(a3, b3, c3); in unfilterScanline() 4798 recon[i + 3] = d3; in unfilterScanline() 4807 unsigned char a2, b2 = 0, c2, d2 = 0, a3, b3 = 0, c3, d3 = 0; in unfilterScanline() local 4825 a3 = d3; in unfilterScanline() 4831 d3 = scanline[i + 3] + paethPredictor(a3, b3, c3); in unfilterScanline() 4837 recon[i + 3] = d3; in unfilterScanline() 4844 unsigned char a2, b2 = 0, c2, d2 = 0, a3, b3 = 0, c3, d3 = 0; in unfilterScanline() local 4857 a3 = d3; in unfilterScanline() [all …]
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