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Searched refs:d2 (Results 1 – 5 of 5) sorted by relevance

/lvgl-latest/src/libs/thorvg/rapidjson/internal/
Ditoa.h46 const uint32_t d2 = (value % 100) << 1; in u32toa() local
53 *buffer++ = cDigitsLut[d2]; in u32toa()
54 *buffer++ = cDigitsLut[d2 + 1]; in u32toa()
62 const uint32_t d2 = (b % 100) << 1; in u32toa() local
72 *buffer++ = cDigitsLut[d2]; in u32toa()
73 *buffer++ = cDigitsLut[d2 + 1]; in u32toa()
98 const uint32_t d2 = (b % 100) << 1; in u32toa() local
105 *buffer++ = cDigitsLut[d2]; in u32toa()
106 *buffer++ = cDigitsLut[d2 + 1]; in u32toa()
143 const uint32_t d2 = (v % 100) << 1; in u64toa() local
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/lvgl-latest/src/libs/thorvg/
DtvgSwMath.cpp53 auto d2 = base[1] - base[2]; in mathCubicAngle() local
57 if (d2.small()) { in mathCubicAngle()
66 angleIn = angleMid = angleOut = mathAtan(d2); in mathCubicAngle()
68 angleIn = angleMid = mathAtan(d2); in mathCubicAngle()
73 if (d2.small()) { in mathCubicAngle()
84 angleMid = angleOut = mathAtan(d2); in mathCubicAngle()
87 angleMid = mathAtan(d2); in mathCubicAngle()
/lvgl-latest/src/libs/lodepng/
Dlodepng.c4759 unsigned char a2, b2 = 0, c2, d2 = 0, a3, b3 = 0, c3, d3 = 0; in unfilterScanline() local
4781 a2 = d2; in unfilterScanline()
4789 d2 = scanline[i + 2] + paethPredictor(a2, b2, c2); in unfilterScanline()
4797 recon[i + 2] = d2; in unfilterScanline()
4807 unsigned char a2, b2 = 0, c2, d2 = 0, a3, b3 = 0, c3, d3 = 0; in unfilterScanline() local
4824 a2 = d2; in unfilterScanline()
4830 d2 = scanline[i + 2] + paethPredictor(a2, b2, c2); in unfilterScanline()
4836 recon[i + 2] = d2; in unfilterScanline()
4844 unsigned char a2, b2 = 0, c2, d2 = 0, a3, b3 = 0, c3, d3 = 0; in unfilterScanline() local
4856 a2 = d2; in unfilterScanline()
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/lvgl-latest/tests/unity/
Dunity_internals.h549 #define UNITY_SET_DETAILS(d1,d2) argument
553 #define UNITY_SET_DETAILS(d1,d2) do { Unity.CurrentDetail1 = (d1); Unity.CurrentDetail2 = (d2);… argument
/lvgl-latest/src/draw/sw/blend/neon/
Dlv_blend_neon.S47 S_R .dn d2