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Searched refs:current_element_delta (Results 1 – 1 of 1) sorted by relevance

/lvgl-latest/tests/unity/
Dunity.c944 UNITY_FLOAT current_element_delta = delta; in UnityAssertWithinFloatArray() local
986 current_element_delta = *ptr_expected * UNITY_FLOAT_PRECISION; in UnityAssertWithinFloatArray()
988 if (current_element_delta < 0) in UnityAssertWithinFloatArray()
991 current_element_delta = -current_element_delta; in UnityAssertWithinFloatArray()
994 if (!UnityFloatsWithin(in_delta + current_element_delta, *ptr_expected, *ptr_actual)) in UnityAssertWithinFloatArray()
1172 UNITY_DOUBLE current_element_delta = delta; in UnityAssertWithinDoubleArray() local
1214 current_element_delta = *ptr_expected * UNITY_DOUBLE_PRECISION; in UnityAssertWithinDoubleArray()
1216 if (current_element_delta < 0) in UnityAssertWithinDoubleArray()
1219 current_element_delta = -current_element_delta; in UnityAssertWithinDoubleArray()
1222 if (!UnityDoublesWithin(in_delta + current_element_delta, *ptr_expected, *ptr_actual)) in UnityAssertWithinDoubleArray()