Searched refs:current_element_delta (Results 1 – 1 of 1) sorted by relevance
944 UNITY_FLOAT current_element_delta = delta; in UnityAssertWithinFloatArray() local986 current_element_delta = *ptr_expected * UNITY_FLOAT_PRECISION; in UnityAssertWithinFloatArray()988 if (current_element_delta < 0) in UnityAssertWithinFloatArray()991 current_element_delta = -current_element_delta; in UnityAssertWithinFloatArray()994 if (!UnityFloatsWithin(in_delta + current_element_delta, *ptr_expected, *ptr_actual)) in UnityAssertWithinFloatArray()1172 UNITY_DOUBLE current_element_delta = delta; in UnityAssertWithinDoubleArray() local1214 current_element_delta = *ptr_expected * UNITY_DOUBLE_PRECISION; in UnityAssertWithinDoubleArray()1216 if (current_element_delta < 0) in UnityAssertWithinDoubleArray()1219 current_element_delta = -current_element_delta; in UnityAssertWithinDoubleArray()1222 if (!UnityDoublesWithin(in_delta + current_element_delta, *ptr_expected, *ptr_actual)) in UnityAssertWithinDoubleArray()