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Searched refs:current_bit (Results 1 – 2 of 2) sorted by relevance

/lvgl-latest/src/draw/sw/blend/
Dlv_draw_sw_blend_to_i1.c239 uint8_t current_bit = (*dest_bit >> (7 - ((x + bit_ofs) % 8))) & 0x01; in lv_draw_sw_blend_color_to_i1() local
240 uint8_t new_bit = (opa * src_color + (255 - opa) * current_bit) / 255; in lv_draw_sw_blend_color_to_i1()
269 uint8_t current_bit = (*dest_bit >> (7 - ((x + bit_ofs) % 8))) & 0x01; in lv_draw_sw_blend_color_to_i1() local
270 … uint8_t new_bit = (mask_val * src_color + (255 - mask_val) * current_bit) / 255; in lv_draw_sw_blend_color_to_i1()
292 uint8_t current_bit = (*dest_bit >> (7 - ((x + bit_ofs) % 8))) & 0x01; in lv_draw_sw_blend_color_to_i1() local
294 … uint8_t new_bit = (blended_opa * src_color + (255 - blended_opa) * current_bit) / 255; in lv_draw_sw_blend_color_to_i1()
/lvgl-latest/tests/unity/
Dunity.c300 UNITY_UINT current_bit = (UNITY_UINT)1 << (UNITY_INT_WIDTH - 1); in UnityPrintMask() local
305 if (current_bit & mask) in UnityPrintMask()
307 if (current_bit & number) in UnityPrintMask()
320 current_bit = current_bit >> 1; in UnityPrintMask()