Searched refs:current_bit (Results 1 – 2 of 2) sorted by relevance
239 uint8_t current_bit = (*dest_bit >> (7 - ((x + bit_ofs) % 8))) & 0x01; in lv_draw_sw_blend_color_to_i1() local240 uint8_t new_bit = (opa * src_color + (255 - opa) * current_bit) / 255; in lv_draw_sw_blend_color_to_i1()269 uint8_t current_bit = (*dest_bit >> (7 - ((x + bit_ofs) % 8))) & 0x01; in lv_draw_sw_blend_color_to_i1() local270 … uint8_t new_bit = (mask_val * src_color + (255 - mask_val) * current_bit) / 255; in lv_draw_sw_blend_color_to_i1()292 uint8_t current_bit = (*dest_bit >> (7 - ((x + bit_ofs) % 8))) & 0x01; in lv_draw_sw_blend_color_to_i1() local294 … uint8_t new_bit = (blended_opa * src_color + (255 - blended_opa) * current_bit) / 255; in lv_draw_sw_blend_color_to_i1()
300 UNITY_UINT current_bit = (UNITY_UINT)1 << (UNITY_INT_WIDTH - 1); in UnityPrintMask() local305 if (current_bit & mask) in UnityPrintMask()307 if (current_bit & number) in UnityPrintMask()320 current_bit = current_bit >> 1; in UnityPrintMask()