Searched refs:ctrl_x0 (Results 1 – 1 of 1) sorted by relevance
408 float ctrl_x0 = (cur->x + 2 * arr[0]) * (1.0 / 3.0); in _processCommand() local413 p[0] = {ctrl_x0, ctrl_y0}; in _processCommand()434 float ctrl_x0 = (cur->x + 2 * ctrl.x) * (1.0 / 3.0); in _processCommand() local439 p[0] = {ctrl_x0, ctrl_y0}; in _processCommand()