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Searched refs:core_area (Results 1 – 4 of 4) sorted by relevance

/lvgl-latest/src/draw/vg_lite/
Dlv_draw_vg_lite_box_shadow.c45 lv_area_t core_area; in lv_draw_vg_lite_box_shadow() local
46 core_area.x1 = coords->x1 + dsc->ofs_x - dsc->spread; in lv_draw_vg_lite_box_shadow()
47 core_area.x2 = coords->x2 + dsc->ofs_x + dsc->spread; in lv_draw_vg_lite_box_shadow()
48 core_area.y1 = coords->y1 + dsc->ofs_y - dsc->spread; in lv_draw_vg_lite_box_shadow()
49 core_area.y2 = coords->y2 + dsc->ofs_y + dsc->spread; in lv_draw_vg_lite_box_shadow()
53 shadow_area.x1 = core_area.x1 - dsc->width / 2 - 1; in lv_draw_vg_lite_box_shadow()
54 shadow_area.x2 = core_area.x2 + dsc->width / 2 + 1; in lv_draw_vg_lite_box_shadow()
55 shadow_area.y1 = core_area.y1 - dsc->width / 2 - 1; in lv_draw_vg_lite_box_shadow()
56 shadow_area.y2 = core_area.y2 + dsc->width / 2 + 1; in lv_draw_vg_lite_box_shadow()
72 draw_area = core_area; in lv_draw_vg_lite_box_shadow()
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/lvgl-latest/src/draw/renesas/dave2d/
Dlv_draw_dave2d_border.c206 lv_area_t core_area; in dave2d_draw_border_complex() local
207 core_area.x1 = LV_MAX(outer_area.x1 + rout, inner_area.x1); in dave2d_draw_border_complex()
208 core_area.x2 = LV_MIN(outer_area.x2 - rout, inner_area.x2); in dave2d_draw_border_complex()
209 core_area.y1 = LV_MAX(outer_area.y1 + rout, inner_area.y1); in dave2d_draw_border_complex()
210 core_area.y2 = LV_MIN(outer_area.y2 - rout, inner_area.y2); in dave2d_draw_border_complex()
221 blend_area.x1 = core_area.x1; in dave2d_draw_border_complex()
222 blend_area.x2 = core_area.x2; in dave2d_draw_border_complex()
233 blend_area.x1 = core_area.x1; in dave2d_draw_border_complex()
234 blend_area.x2 = core_area.x2; in dave2d_draw_border_complex()
247 blend_area.y1 = core_area.y1; in dave2d_draw_border_complex()
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/lvgl-latest/src/draw/sw/
Dlv_draw_sw_border.c127 lv_area_t core_area; in draw_border_complex() local
128 core_area.x1 = LV_MAX(outer_area->x1 + rout, inner_area->x1); in draw_border_complex()
129 core_area.x2 = LV_MIN(outer_area->x2 - rout, inner_area->x2); in draw_border_complex()
130 core_area.y1 = LV_MAX(outer_area->y1 + rout, inner_area->y1); in draw_border_complex()
131 core_area.y2 = LV_MIN(outer_area->y2 - rout, inner_area->y2); in draw_border_complex()
132 int32_t core_w = lv_area_get_width(&core_area); in draw_border_complex()
150 blend_area.x1 = core_area.x1; in draw_border_complex()
151 blend_area.x2 = core_area.x2; in draw_border_complex()
158 blend_area.x1 = core_area.x1; in draw_border_complex()
159 blend_area.x2 = core_area.x2; in draw_border_complex()
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Dlv_draw_sw_box_shadow.c61 lv_area_t core_area; in lv_draw_sw_box_shadow() local
62 core_area.x1 = coords->x1 + dsc->ofs_x - dsc->spread; in lv_draw_sw_box_shadow()
63 core_area.x2 = coords->x2 + dsc->ofs_x + dsc->spread; in lv_draw_sw_box_shadow()
64 core_area.y1 = coords->y1 + dsc->ofs_y - dsc->spread; in lv_draw_sw_box_shadow()
65 core_area.y2 = coords->y2 + dsc->ofs_y + dsc->spread; in lv_draw_sw_box_shadow()
69 shadow_area.x1 = core_area.x1 - dsc->width / 2 - 1; in lv_draw_sw_box_shadow()
70 shadow_area.x2 = core_area.x2 + dsc->width / 2 + 1; in lv_draw_sw_box_shadow()
71 shadow_area.y1 = core_area.y1 - dsc->width / 2 - 1; in lv_draw_sw_box_shadow()
72 shadow_area.y2 = core_area.y2 + dsc->width / 2 + 1; in lv_draw_sw_box_shadow()
94 short_side = LV_MIN(lv_area_get_width(&core_area), lv_area_get_height(&core_area)); in lv_draw_sw_box_shadow()
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