Searched refs:core_area (Results 1 – 4 of 4) sorted by relevance
45 lv_area_t core_area; in lv_draw_vg_lite_box_shadow() local46 core_area.x1 = coords->x1 + dsc->ofs_x - dsc->spread; in lv_draw_vg_lite_box_shadow()47 core_area.x2 = coords->x2 + dsc->ofs_x + dsc->spread; in lv_draw_vg_lite_box_shadow()48 core_area.y1 = coords->y1 + dsc->ofs_y - dsc->spread; in lv_draw_vg_lite_box_shadow()49 core_area.y2 = coords->y2 + dsc->ofs_y + dsc->spread; in lv_draw_vg_lite_box_shadow()53 shadow_area.x1 = core_area.x1 - dsc->width / 2 - 1; in lv_draw_vg_lite_box_shadow()54 shadow_area.x2 = core_area.x2 + dsc->width / 2 + 1; in lv_draw_vg_lite_box_shadow()55 shadow_area.y1 = core_area.y1 - dsc->width / 2 - 1; in lv_draw_vg_lite_box_shadow()56 shadow_area.y2 = core_area.y2 + dsc->width / 2 + 1; in lv_draw_vg_lite_box_shadow()72 draw_area = core_area; in lv_draw_vg_lite_box_shadow()[all …]
206 lv_area_t core_area; in dave2d_draw_border_complex() local207 core_area.x1 = LV_MAX(outer_area.x1 + rout, inner_area.x1); in dave2d_draw_border_complex()208 core_area.x2 = LV_MIN(outer_area.x2 - rout, inner_area.x2); in dave2d_draw_border_complex()209 core_area.y1 = LV_MAX(outer_area.y1 + rout, inner_area.y1); in dave2d_draw_border_complex()210 core_area.y2 = LV_MIN(outer_area.y2 - rout, inner_area.y2); in dave2d_draw_border_complex()221 blend_area.x1 = core_area.x1; in dave2d_draw_border_complex()222 blend_area.x2 = core_area.x2; in dave2d_draw_border_complex()233 blend_area.x1 = core_area.x1; in dave2d_draw_border_complex()234 blend_area.x2 = core_area.x2; in dave2d_draw_border_complex()247 blend_area.y1 = core_area.y1; in dave2d_draw_border_complex()[all …]
127 lv_area_t core_area; in draw_border_complex() local128 core_area.x1 = LV_MAX(outer_area->x1 + rout, inner_area->x1); in draw_border_complex()129 core_area.x2 = LV_MIN(outer_area->x2 - rout, inner_area->x2); in draw_border_complex()130 core_area.y1 = LV_MAX(outer_area->y1 + rout, inner_area->y1); in draw_border_complex()131 core_area.y2 = LV_MIN(outer_area->y2 - rout, inner_area->y2); in draw_border_complex()132 int32_t core_w = lv_area_get_width(&core_area); in draw_border_complex()150 blend_area.x1 = core_area.x1; in draw_border_complex()151 blend_area.x2 = core_area.x2; in draw_border_complex()158 blend_area.x1 = core_area.x1; in draw_border_complex()159 blend_area.x2 = core_area.x2; in draw_border_complex()[all …]
61 lv_area_t core_area; in lv_draw_sw_box_shadow() local62 core_area.x1 = coords->x1 + dsc->ofs_x - dsc->spread; in lv_draw_sw_box_shadow()63 core_area.x2 = coords->x2 + dsc->ofs_x + dsc->spread; in lv_draw_sw_box_shadow()64 core_area.y1 = coords->y1 + dsc->ofs_y - dsc->spread; in lv_draw_sw_box_shadow()65 core_area.y2 = coords->y2 + dsc->ofs_y + dsc->spread; in lv_draw_sw_box_shadow()69 shadow_area.x1 = core_area.x1 - dsc->width / 2 - 1; in lv_draw_sw_box_shadow()70 shadow_area.x2 = core_area.x2 + dsc->width / 2 + 1; in lv_draw_sw_box_shadow()71 shadow_area.y1 = core_area.y1 - dsc->width / 2 - 1; in lv_draw_sw_box_shadow()72 shadow_area.y2 = core_area.y2 + dsc->width / 2 + 1; in lv_draw_sw_box_shadow()94 short_side = LV_MIN(lv_area_get_width(&core_area), lv_area_get_height(&core_area)); in lv_draw_sw_box_shadow()[all …]