Searched refs:coordinates (Results 1 – 15 of 15) sorted by relevance
/lvgl-latest/src/draw/renesas/dave2d/ |
D | lv_draw_dave2d_fill.c | 9 lv_area_t coordinates; in lv_draw_dave2d_fill() local 28 lv_area_copy(&coordinates, coords); in lv_draw_dave2d_fill() 34 lv_area_move(&coordinates, x, y); in lv_draw_dave2d_fill() 61 y1 = (float)LV_MIN(coordinates.y1, coordinates.y2); in lv_draw_dave2d_fill() 62 y2 = (float)LV_MAX(coordinates.y1, coordinates.y2); in lv_draw_dave2d_fill() 97 x1 = (float)LV_MIN(coordinates.x1, coordinates.x2); in lv_draw_dave2d_fill() 98 x2 = (float)LV_MAX(coordinates.x1, coordinates.x2); in lv_draw_dave2d_fill() 135 d2_renderbox(u->d2_handle, (d2_point)D2_FIX4(coordinates.x1), in lv_draw_dave2d_fill() 136 (d2_point)D2_FIX4(coordinates.y1), in lv_draw_dave2d_fill() 137 (d2_point)D2_FIX4(lv_area_get_width(&coordinates)), in lv_draw_dave2d_fill() [all …]
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D | lv_draw_dave2d_mask_rectangle.c | 9 lv_area_t coordinates; in lv_draw_dave2d_mask_rect() local 18 coordinates = *coords; in lv_draw_dave2d_mask_rect() 21 lv_area_move(&coordinates, x, y); in lv_draw_dave2d_mask_rect() 39 (d2_point) D2_FIX4(coordinates.x1), in lv_draw_dave2d_mask_rect() 40 (d2_point) D2_FIX4(coordinates.y1), in lv_draw_dave2d_mask_rect() 41 (d2_width) D2_FIX4(lv_area_get_width(&coordinates)), in lv_draw_dave2d_mask_rect() 42 (d2_width) D2_FIX4(lv_area_get_height(&coordinates))); in lv_draw_dave2d_mask_rect()
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/lvgl-latest/docs/details/widgets/ |
D | line.rst | 33 Their coordinates can either be specified as raw pixel coordinates 50 counter-intuitive in some cases so the y coordinates can be inverted
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D | image.rst | 135 the coordinates ``(0,0)`` represent the top left corner. 147 Note that the real coordinates of image Widgets do not change with a 149 the original, non-zoomed coordinates.
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/lvgl-latest/docs/details/base-widget/ |
D | coord.rst | 12 coordinates was inspired by CSS. LVGL has by no means a complete 18 - Explicitly set coordinates are stored in styles (position, size, layouts, etc.) 122 coordinates were just changed, LVGL needs to be forced to recalculate 123 the coordinates. To do this call :cpp:func:`lv_obj_update_layout`. 126 :cpp:func:`lv_obj_update_layout` recalculates the coordinates of all Widgets on 137 coordinates can also be set via style properties. To be more precise, 156 the earlier set coordinates will be removed as well. 182 To simply set the x and y coordinates of a Widget use: 190 By default, the x and y coordinates are measured from the top left 365 However, using styles to set the coordinates has some great advantages: [all …]
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D | event.rst | 180 - :cpp:enumerator:`LV_EVENT_SIZE_CHANGED`: Widget coordinates/size have changed
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D | obj.rst | 70 For complete details on position, size, coordinates and layouts, see :ref:`coord`. 588 - :cpp:enumerator:`LV_EVENT_SIZE_CHANGED` Object coordinates/size have changed
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D | scroll.rst | 259 Scroll coordinates can be retrieved from different axes with these functions:
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/lvgl-latest/docs/details/other-components/ |
D | monkey.rst | 44 :cpp:func:`lv_indev_set_button_points` to map the key ID to the coordinates.
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D | gridnav.rst | 15 and y coordinates are considered. This means that gridnav works with
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/lvgl-latest/docs/details/main-components/ |
D | display.rst | 169 variable with the coordinates of the area to be invalidated. The area can 588 In this example, the `my_rounder_cb` function rounds the coordinates of the redrawn 589 area to the nearest multiple of 8. The `x1` and `y1` coordinates are rounded down, 590 while the `x2` and `y2` coordinates are rounded up. This ensures that the width and
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D | indev.rst | 457 which is assigned to specific coordinates of the screen. If a button is pressed it 460 To assign Hardware Buttons to coordinates use ``lv_indev_set_button_points(my_indev,
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/lvgl-latest/docs/ |
D | CODING_STYLE.rst | 124 - Short "code summaries" of a few lines are accepted: ``/* Calculate new coordinates */``
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D | CHANGELOG.rst | 221 - **fix(draw_buf): handle negative coordinates on the area to clear** `6510 <https://github.com/lvg…
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/lvgl-latest/docs/details/base-widget/styles/ |
D | style-properties.rst | 141 Set the alignment which tells from which point of the parent the X and Y coordinates should be inte…
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