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/lvgl-latest/src/libs/bin_decoder/
Dlv_bin_decoder.c54 lv_image_compressed_t compressed; member
78 …_result_t decompress_image(lv_image_decoder_dsc_t * dsc, const lv_image_compressed_t * compressed);
915 lv_image_compressed_t * compressed = &decoder_data->compressed; in decode_compressed() local
917 lv_memzero(compressed, sizeof(lv_image_compressed_t)); in decode_compressed()
933 fs_res = fs_read_file_at(f, sizeof(lv_image_header_t), compressed, len, &rn); in decode_compressed()
939 if(compressed->compressed_size != compressed_len) { in decode_compressed()
940 …LV_LOG_WARN("Compressed size mismatch: %" LV_PRIu32" != %" LV_PRIu32, compressed->compressed_size,… in decode_compressed()
960 compressed->data = file_buf; in decode_compressed()
969 lv_memcpy(compressed, image->data, len); in decode_compressed()
970 compressed->data = image->data + len; in decode_compressed()
[all …]
/lvgl-latest/docs/details/libs/
Drle.rst10 The LVGL's built-in binary image decoder supports RLE compressed images.
17 Based on test result from a watch project. Most of the images can be compressed
78 Generate RLE compressed binary images
/lvgl-latest/src/libs/thorvg/
DtvgCompressor.h34 …uint8_t* lzwDecode(const uint8_t* compressed, uint32_t compressedSizeBytes, uint32_t compressedSiz…
DtvgCompressor.cpp345 uint8_t* lzwDecode(const uint8_t* compressed, uint32_t compressedSizeBytes, uint32_t compressedSize… in lzwDecode() argument
358 BitStreamReader bitStream(compressed, compressedSizeBytes, compressedSizeBits); in lzwDecode()
/lvgl-latest/scripts/built_in_font/
Dbuilt_in_font_gen.py46 if args.compressed == False:
/lvgl-latest/scripts/
DLVGLImage.py84 compressed = subprocess.check_output(
96 return compressed
464 self.compressed = self._compress(raw_data)
475 compressed = RLEImage().rle_compress(raw_data + pad, self.blk_size)
477 compressed = lz4.block.compress(raw_data, store_size=False)
481 self.compressed_len = len(compressed)
487 bin += compressed
766 compressed = LVGLCompressData(self.cf, compress, self.data)
767 bin += compressed.compressed
780 data = LVGLCompressData(self.cf, compress, self.data).compressed
[all …]
/lvgl-latest/src/libs/lodepng/
Dlodepng.c5289 unsigned length, begin, compressed; in readChunk_iTXt() local
5309 compressed = data[length + 1]; in readChunk_iTXt()
5342 if(compressed) { in readChunk_iTXt()
6101 unsigned char * compressed = 0; in addChunk_zTXt() local
6107 error = zlib_compress(&compressed, &compressedsize, in addChunk_zTXt()
6117 lodepng_memcpy(chunk + 10 + keysize, compressed, compressedsize); in addChunk_zTXt()
6121 lodepng_free(compressed); in addChunk_zTXt()
6130 unsigned char * compressed = 0; in addChunk_iTXt() local
6138 error = zlib_compress(&compressed, &compressedsize, in addChunk_iTXt()
6159 lodepng_memcpy(chunk + pos, compressed, compressedsize); in addChunk_iTXt()
[all …]
/lvgl-latest/docs/details/main-components/
Dfont.rst243 The built-in font engine supports compressed bitmaps.
250 it's about 30% slower to render compressed fonts. Therefore, it is
255 - they can be compressed better
/lvgl-latest/
DKconfig841 bool "Enable Montserrat 28 compressed"
927 bool "Montserrat 28 compressed"
954 bool "Sets support for compressed fonts"
/lvgl-latest/docs/
DCHANGELOG.rst349 - **fix(script): update RLE compressed image raw len without padding** `dd70291 <https://github.com…
DDoxyfile1285 # compressed HTML files.