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/lvgl-latest/docs/details/libs/
Dbarcode.rst22 call :cpp:func:`lv_barcode_set_dark_color` and :cpp:func:`lv_barcode_set_light_color`
23 adjust color, call :cpp:func:`lv_barcode_set_direction` will set
24 direction to display, and call :cpp:func:`lv_barcode_update` again to regenerate
Dqrcode.rst24 call :cpp:func:`lv_qrcode_update` again to regenerate the QR code.
/lvgl-latest/docs/details/other-components/
Dmonkey.rst29 Next, call :cpp:expr:`lv_monkey_create(cfg)` to create the Monkey. It returns a
32 Finally call :cpp:expr:`lv_monkey_set_enable(monkey, true)` to enable Monkey.
34 If you want to pause the monkey, call
35 :cpp:expr:`lv_monkey_set_enable(monkey, false)`. To delete it, call
Dsnapshot.rst15 Simply call API :cpp:func:`lv_snapshot_take` to generate the image descriptor
64 fails, destroy the existing draw buffer and call `lv_snapshot_take` directly.
/lvgl-latest/docs/details/main-components/
Dtimer.rst29 Timer. Therefore, you can call any LVGL related function in a Timer.
72 :cpp:expr:`lv_timer_ready(timer)` makes a Timer run on the next call of
175 :cpp:expr:`lv_async_call(my_function, data_p)` can be used to call ``my_function`` on
181 data. If you want to cancel an asynchronous call, call
205 /* Delete screen on next call of `lv_timer_handler`, not right now. */
214 will delete the Widget on the next call to :cpp:func:`lv_timer_handler`.
Danimation.rst218 not been created yet. When you call :cpp:expr:`lv_anim_start(&anim_template)`
239 preserved after this call.
289 deleted, and before the call to :cpp:func:`lv_anim_delete` is made, it does no harm
290 to call it a second time --- no damage will occur.
318 - Create an Animation template but do not call :cpp:func:`lv_anim_start` on it.
334 later, its contents do not need to be preserved after this call.
338 play in reverse from the end of the Timeline, you need to call
343 Note: this does not preserve its state. The only way to start it again is to call
Dfs.rst161 "bytes written" (written to during the function call).
310 It has the potential to call the driver's ``read`` fewer
319 to other driver FS functions when the cache is enabled. i.e., ``lv_fs_read`` may call the driver's …
330 A["call lv_fs_read and
352 read call can"]
365 read call can"]
Dindev.rst122 If you did some action on a gesture you can call
174 is called. It is the responsibility of the driver to call
176 to recognise pinch gestures call ``lv_indev_gesture_detect_pinch``.
178 After calling the gesture detection function, it's necessary to call
322 To find out if a Widget in a group has focus, call :cpp:expr:`lv_obj_is_focused(widget)`.
529 read and it should call ``read_cb`` again.
/lvgl-latest/docs/details/integration/renderers/
Dvg_lite.rst24 …LVGL will call it to complete the GPU hardware initialization during startup; set :c:macro:`LV_VG_…
26 3. Set the :c:macro:`LV_VG_LITE_USE_ASSERT` configuration to enable GPU call parameter checking.
29 …such issues, strict parameter checking has been added before each VG-Lite call, including buffer s…
39 …When the GPU is idle, it will immediately call ``vg_lite_flush`` to notify the GPU to start render…
45 will call ``vg_lite_flush`` to notify the GPU to start rendering and swap the command buffer.
/lvgl-latest/demos/stress/
DREADME.md13 - After `lv_init()` and initializing the drivers call `lv_demo_stress()`
/lvgl-latest/demos/keypad_encoder/
DREADME.md13 - After `lv_init()` and initializing the drivers call `lv_demo_keypad_encoder()`
/lvgl-latest/docs/details/integration/driver/
DX11.rst80 /* Periodically call the lv_timer handler */
124 /* Periodically call the lv_timer handler */
Dlibinput.rst58 To set up an input device via the libinput driver, all you need to do is call ``lv_libinput_create`…
75 Therefore, you should only specify ``true`` on the first call when calling this method multiple tim…
Dwayland.rst82 As part of the above call, the Wayland driver will register four input devices
112 Always call ``lv_wayland_timer_handler()`` in your timer loop instead of the regular ``lv_timer_han…
119 Wrapping the call to ``lv_timer_hander()`` is a necessity to have more control over
/lvgl-latest/docs/details/integration/chip/
Dstm32.rst48 peripherals, and LCD panel, call :cpp:func:`lv_init` to initialise LVGL.
76 - Add a call to :cpp:func:`lv_timer_handler` inside your ``while(1)`` loop:
88 - Add a call to :cpp:func:`lv_tick_inc` inside the :cpp:func:`SysTick_Handler` function. Open the *…
194 - Create two threads to call :cpp:func:`lv_timer_handler`, and
291 If ``LV_USE_DRAW_DMA2D_INTERRUPT`` is enabled then you are required to call
/lvgl-latest/docs/intro/add-lvgl-to-your-project/
Dconnecting_lvgl.rst73 milliseconds since the last call. If :cpp:func:`lv_tick_inc` is called from an
113 because the execution time of :c:func:`lv_timer_handler` varies from call to call and
Dtimer_handler.rst7 To drive the timers of LVGL you need to call :cpp:func:`lv_timer_handler`
Dthreading.rst67 called while another LVGL call is in progress in another thread. This includes calls
71 Assuming the above is the case, it is safe to call LVGL functions in
127 called while another LVGL call is in progress.
201 call (or group of function calls) must be preceded by #1, and followed by #2,
/lvgl-latest/.devcontainer/
D__main.c__81 /* Periodically call the lv_timer handler.
/lvgl-latest/demos/music/
DREADME.md12 - After `lv_init()` and initializing the drivers call `lv_demo_music()`
/lvgl-latest/docs/details/widgets/
Dlist.rst42 button created, which you can use to, for example, add an event call-back.
Dmsgbox.rst100 the next call to ``lv_timer_handler`` instead of immediately.
/lvgl-latest/docs/details/integration/ide/
Dpc-simulator.rst49 and call
/lvgl-latest/docs/details/integration/driver/touchpad/
Devdev.rst63 when they are connected. To enable this feature, you can simply call :cpp:expr:`lv_evdev_discovery_…
/lvgl-latest/docs/details/base-widget/layouts/
Dgrid.rst20 To make a Widget a Grid container call :cpp:expr:`lv_obj_set_layout(widget, LV_LAYOUT_GRID)`.
84 To do this call

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