Searched refs:calculated (Results 1 – 14 of 14) sorted by relevance
/lvgl-latest/src/others/sysmon/ |
D | lv_sysmon.c | 243 info->calculated.run_cnt++; in perf_update_timer_cb() 249 …info->calculated.fps = info->measured.refr_interval_sum ? (1000 * info->measured.refr_cnt / time_s… in perf_update_timer_cb() 250 info->calculated.fps = LV_MIN(info->calculated.fps, in perf_update_timer_cb() 253 info->calculated.cpu = 100 - LV_SYSMON_GET_IDLE(); in perf_update_timer_cb() 254 …info->calculated.refr_avg_time = info->measured.refr_cnt ? (info->measured.refr_elaps_sum / info->… in perf_update_timer_cb() 257 info->calculated.flush_avg_time = info->measured.render_cnt ? in perf_update_timer_cb() 261 … info->calculated.render_avg_time = info->measured.render_cnt ? ((info->measured.render_elaps_sum - in perf_update_timer_cb() 265 …info->calculated.cpu_avg_total = ((info->calculated.cpu_avg_total * (info->calculated.run_cnt - 1)… in perf_update_timer_cb() 266 info->calculated.cpu) / info->calculated.run_cnt; in perf_update_timer_cb() 267 …info->calculated.fps_avg_total = ((info->calculated.fps_avg_total * (info->calculated.run_cnt - 1)… in perf_update_timer_cb() [all …]
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D | lv_sysmon_private.h | 62 } calculated; member
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/lvgl-latest/demos/benchmark/ |
D | lv_demo_benchmark.c | 583 info->calculated.fps, info->calculated.cpu, in sysmon_perf_observer_cb() 584 info->calculated.render_avg_time + info->calculated.flush_avg_time, in sysmon_perf_observer_cb() 585 info->calculated.render_avg_time, info->calculated.flush_avg_time); in sysmon_perf_observer_cb() 589 scenes[scene_act].cpu_avg_usage += info->calculated.cpu; in sysmon_perf_observer_cb() 590 scenes[scene_act].fps_avg += info->calculated.fps; in sysmon_perf_observer_cb() 591 scenes[scene_act].render_avg_time += info->calculated.render_avg_time; in sysmon_perf_observer_cb() 592 scenes[scene_act].flush_avg_time += info->calculated.flush_avg_time; in sysmon_perf_observer_cb()
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/lvgl-latest/demos/high_res/ |
D | lv_demo_high_res_top_margin.c | 302 …l_set_text_fmt(lab1, "%"PRIu32" FPS, %"PRIu32"%% CPU", perf->calculated.fps, perf->calculated.cpu); in perfmon_data_cb() 303 …abel_set_text_fmt(lab2, "Refresh: %"PRIu32"ms", perf->calculated.render_avg_time + perf->calculate… in perfmon_data_cb() 304 …lv_label_set_text_fmt(lab3, "Render / Flush: %"PRIu32"ms / %"PRIu32"ms", perf->calculated.render_a… in perfmon_data_cb() 305 perf->calculated.flush_avg_time); in perfmon_data_cb()
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/lvgl-latest/docs/intro/add-lvgl-to-your-project/ |
D | timer_handler.rst | 39 Or use the sleep time automatically calculated by LVGL:
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/lvgl-latest/demos/music/ |
D | lv_demo_music.c | 233 lv_label_set_text_fmt(num, "%" LV_PRIu32, info->calculated.fps_avg_total); in auto_step_cb()
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/lvgl-latest/docs/details/widgets/ |
D | table.rst | 67 Height is calculated automatically from the cell styles (font,
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D | scale.rst | 130 The major tick value is calculated with the :cpp:expr:`lv_map` API (when not 133 errors when the calculated value is a floating-point value.
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D | buttonmatrix.rst | 54 width calculated automatically. So in the example the first row will
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/lvgl-latest/docs/details/base-widget/ |
D | coord.rst | 195 Percentage values are calculated from the parent's content area size. 308 Percentage values are calculated based on the parent's content area 457 The translation is applied after the layouts are calculated. Therefore,
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D | scroll.rst | 304 /* If x or y < 0 then it doesn't need to be calculated now. */
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/lvgl-latest/docs/ |
D | ROADMAP.rst | 90 `anim` should clamp the time if it's calculated from speed, e.g
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/lvgl-latest/docs/details/main-components/ |
D | indev.rst | 150 The final diff is calculated like this:
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D | display.rst | 636 The ideal tile size is calculated as ``ideal_tile_size = draw_buf_size / tile_cnt``. For example, i…
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