Home
last modified time | relevance | path

Searched refs:calculated (Results 1 – 14 of 14) sorted by relevance

/lvgl-latest/src/others/sysmon/
Dlv_sysmon.c243 info->calculated.run_cnt++; in perf_update_timer_cb()
249 …info->calculated.fps = info->measured.refr_interval_sum ? (1000 * info->measured.refr_cnt / time_s… in perf_update_timer_cb()
250 info->calculated.fps = LV_MIN(info->calculated.fps, in perf_update_timer_cb()
253 info->calculated.cpu = 100 - LV_SYSMON_GET_IDLE(); in perf_update_timer_cb()
254 …info->calculated.refr_avg_time = info->measured.refr_cnt ? (info->measured.refr_elaps_sum / info->… in perf_update_timer_cb()
257 info->calculated.flush_avg_time = info->measured.render_cnt ? in perf_update_timer_cb()
261 … info->calculated.render_avg_time = info->measured.render_cnt ? ((info->measured.render_elaps_sum - in perf_update_timer_cb()
265 …info->calculated.cpu_avg_total = ((info->calculated.cpu_avg_total * (info->calculated.run_cnt - 1)… in perf_update_timer_cb()
266 info->calculated.cpu) / info->calculated.run_cnt; in perf_update_timer_cb()
267 …info->calculated.fps_avg_total = ((info->calculated.fps_avg_total * (info->calculated.run_cnt - 1)… in perf_update_timer_cb()
[all …]
Dlv_sysmon_private.h62 } calculated; member
/lvgl-latest/demos/benchmark/
Dlv_demo_benchmark.c583 info->calculated.fps, info->calculated.cpu, in sysmon_perf_observer_cb()
584 info->calculated.render_avg_time + info->calculated.flush_avg_time, in sysmon_perf_observer_cb()
585 info->calculated.render_avg_time, info->calculated.flush_avg_time); in sysmon_perf_observer_cb()
589 scenes[scene_act].cpu_avg_usage += info->calculated.cpu; in sysmon_perf_observer_cb()
590 scenes[scene_act].fps_avg += info->calculated.fps; in sysmon_perf_observer_cb()
591 scenes[scene_act].render_avg_time += info->calculated.render_avg_time; in sysmon_perf_observer_cb()
592 scenes[scene_act].flush_avg_time += info->calculated.flush_avg_time; in sysmon_perf_observer_cb()
/lvgl-latest/demos/high_res/
Dlv_demo_high_res_top_margin.c302 …l_set_text_fmt(lab1, "%"PRIu32" FPS, %"PRIu32"%% CPU", perf->calculated.fps, perf->calculated.cpu); in perfmon_data_cb()
303 …abel_set_text_fmt(lab2, "Refresh: %"PRIu32"ms", perf->calculated.render_avg_time + perf->calculate… in perfmon_data_cb()
304 …lv_label_set_text_fmt(lab3, "Render / Flush: %"PRIu32"ms / %"PRIu32"ms", perf->calculated.render_a… in perfmon_data_cb()
305 perf->calculated.flush_avg_time); in perfmon_data_cb()
/lvgl-latest/docs/intro/add-lvgl-to-your-project/
Dtimer_handler.rst39 Or use the sleep time automatically calculated by LVGL:
/lvgl-latest/demos/music/
Dlv_demo_music.c233 lv_label_set_text_fmt(num, "%" LV_PRIu32, info->calculated.fps_avg_total); in auto_step_cb()
/lvgl-latest/docs/details/widgets/
Dtable.rst67 Height is calculated automatically from the cell styles (font,
Dscale.rst130 The major tick value is calculated with the :cpp:expr:`lv_map` API (when not
133 errors when the calculated value is a floating-point value.
Dbuttonmatrix.rst54 width calculated automatically. So in the example the first row will
/lvgl-latest/docs/details/base-widget/
Dcoord.rst195 Percentage values are calculated from the parent's content area size.
308 Percentage values are calculated based on the parent's content area
457 The translation is applied after the layouts are calculated. Therefore,
Dscroll.rst304 /* If x or y < 0 then it doesn't need to be calculated now. */
/lvgl-latest/docs/
DROADMAP.rst90 `anim` should clamp the time if it's calculated from speed, e.g
/lvgl-latest/docs/details/main-components/
Dindev.rst150 The final diff is calculated like this:
Ddisplay.rst636 The ideal tile size is calculated as ``ideal_tile_size = draw_buf_size / tile_cnt``. For example, i…