/lvgl-latest/src/libs/gif/ |
D | gifdec.c | 304 get_key(gd_GIF *gif, int key_size, uint8_t *sub_len, uint8_t *shift, uint8_t *byte) in get_key() argument 320 f_gif_read(gif, byte, 1); in get_key() 324 key |= ((uint16_t) ((*byte) >> rpad)) << bits_read; in get_key() 338 uint8_t sub_len, shift, byte; in read_image_data() local 357 f_gif_read(gif, &byte, 1); in read_image_data() 358 key_size = (int) byte; in read_image_data() 430 key = get_key(gif, curr_size, &sub_len, &shift, &byte); in read_image_data() 551 uint8_t sub_len, shift, byte; in read_image_data() local 560 f_gif_read(gif, &byte, 1); in read_image_data() 561 key_size = (int) byte; in read_image_data() [all …]
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/lvgl-latest/src/libs/expat/ |
D | xmltok.c | 90 #define UTF8_GET_NAMING2(pages, byte) \ argument 91 (namingBitmap[((pages)[(((byte)[0]) >> 2) & 7] << 3) \ 92 + ((((byte)[0]) & 3) << 1) + ((((byte)[1]) >> 5) & 1)] \ 93 & (1u << (((byte)[1]) & 0x1F))) 100 #define UTF8_GET_NAMING3(pages, byte) \ argument 102 [((pages)[((((byte)[0]) & 0xF) << 4) + ((((byte)[1]) >> 2) & 0xF)] \ 104 + ((((byte)[1]) & 3) << 1) + ((((byte)[2]) >> 5) & 1)] \ 105 & (1u << (((byte)[2]) & 0x1F)))
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/lvgl-latest/docs/details/libs/ |
D | gif.rst | 21 To convert a GIF file to byte values array use `LVGL's online
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/lvgl-latest/tests/unity/ |
D | unity_support.c | 469 const uint8_t byte = buf_in[x / 8]; in buf_to_xrgb8888() local 471 const uint8_t pixel = (byte >> (7 - bit_pos)) & 0x01; in buf_to_xrgb8888()
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/lvgl-latest/docs/details/widgets/ |
D | image.rst | 66 using the macro :c:macro:`LV_SYMBOL_DUMMY` (which equates to a 3-byte C string 76 - **Alpha byte**: An alpha channel is added to every pixel that contains 77 its opacity, typically a byte. It is the 'A' in the the various color formats
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/lvgl-latest/docs/details/integration/driver/display/ |
D | ili9341.rst | 45 …/* Send large array of pixel data to the LCD. If necessary, this function has to do the byte-swapp…
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D | st7735.rst | 47 …/* Send large array of pixel data to the LCD. If necessary, this function has to do the byte-swapp…
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D | st7789.rst | 46 …/* Send large array of pixel data to the LCD. If necessary, this function has to do the byte-swapp…
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D | st7796.rst | 47 …/* Send large array of pixel data to the LCD. If necessary, this function has to do the byte-swapp…
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D | gen_mipi.rst | 59 …/* Send large array of pixel data to the LCD. If necessary, this function has to do the byte-swapp…
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/lvgl-latest/docs/details/main-components/ |
D | image.rst | 65 …:enumerator:`LV_COLOR_FORMAT_NATIVE` but it also adds an alpha (transparency) byte for every pixel. 84 - **Byte 2**: Alpha byte (only with :cpp:enumerator:`LV_COLOR_FORMAT_NATIVE_WITH_ALPHA`) 87 - **Byte 2**: Alpha byte (only with :cpp:enumerator:`LV_COLOR_FORMAT_NATIVE_WITH_ALPHA`) 94 - :cpp:enumerator:`LV_COLOR_FORMAT_RAW_ALPHA`: Indicates that an image has alpha and an alpha byte … 220 It will just take every byte of the
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D | display.rst | 502 The ideal solution is configure the hardware to handle the 16 bit data with different byte order, 507 the fastest possible byte swapping. 526 …MAT_I1` format assumes that bytes are mapped to rows (i.e., the bits of a byte are written next to… 543 Internally, LVGL rounds the redrawn areas to byte boundaries. Therefore, updated areas will: 569 To ensure that the redrawn areas start and end on byte boundaries, you can add a
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/lvgl-latest/docs/details/other-components/ |
D | obj_property.rst | 215 * For some properties like slider range, it contains two simple (4-byte) values
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/lvgl-latest/src/draw/sw/blend/helium/ |
D | lv_blend_helium.S | 16 .byte 0xFF, 0xE2, 0xCC, 0xB9, 0xAA, 0x9C, 0x91, 0x88
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/lvgl-latest/docs/details/integration/chip/ |
D | nxp.rst | 382 - Source image alignment: The byte alignment requirement for a pixel depends on
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/lvgl-latest/ |
D | Kconfig | 31 bool "1: 1 byte per pixel"
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