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/lvgl-latest/src/libs/gif/
Dgifdec.c304 get_key(gd_GIF *gif, int key_size, uint8_t *sub_len, uint8_t *shift, uint8_t *byte) in get_key() argument
320 f_gif_read(gif, byte, 1); in get_key()
324 key |= ((uint16_t) ((*byte) >> rpad)) << bits_read; in get_key()
338 uint8_t sub_len, shift, byte; in read_image_data() local
357 f_gif_read(gif, &byte, 1); in read_image_data()
358 key_size = (int) byte; in read_image_data()
430 key = get_key(gif, curr_size, &sub_len, &shift, &byte); in read_image_data()
551 uint8_t sub_len, shift, byte; in read_image_data() local
560 f_gif_read(gif, &byte, 1); in read_image_data()
561 key_size = (int) byte; in read_image_data()
[all …]
/lvgl-latest/src/libs/expat/
Dxmltok.c90 #define UTF8_GET_NAMING2(pages, byte) \ argument
91 (namingBitmap[((pages)[(((byte)[0]) >> 2) & 7] << 3) \
92 + ((((byte)[0]) & 3) << 1) + ((((byte)[1]) >> 5) & 1)] \
93 & (1u << (((byte)[1]) & 0x1F)))
100 #define UTF8_GET_NAMING3(pages, byte) \ argument
102 [((pages)[((((byte)[0]) & 0xF) << 4) + ((((byte)[1]) >> 2) & 0xF)] \
104 + ((((byte)[1]) & 3) << 1) + ((((byte)[2]) >> 5) & 1)] \
105 & (1u << (((byte)[2]) & 0x1F)))
/lvgl-latest/docs/details/libs/
Dgif.rst21 To convert a GIF file to byte values array use `LVGL's online
/lvgl-latest/tests/unity/
Dunity_support.c469 const uint8_t byte = buf_in[x / 8]; in buf_to_xrgb8888() local
471 const uint8_t pixel = (byte >> (7 - bit_pos)) & 0x01; in buf_to_xrgb8888()
/lvgl-latest/docs/details/widgets/
Dimage.rst66 using the macro :c:macro:`LV_SYMBOL_DUMMY` (which equates to a 3-byte C string
76 - **Alpha byte**: An alpha channel is added to every pixel that contains
77 its opacity, typically a byte. It is the 'A' in the the various color formats
/lvgl-latest/docs/details/integration/driver/display/
Dili9341.rst45 …/* Send large array of pixel data to the LCD. If necessary, this function has to do the byte-swapp…
Dst7735.rst47 …/* Send large array of pixel data to the LCD. If necessary, this function has to do the byte-swapp…
Dst7789.rst46 …/* Send large array of pixel data to the LCD. If necessary, this function has to do the byte-swapp…
Dst7796.rst47 …/* Send large array of pixel data to the LCD. If necessary, this function has to do the byte-swapp…
Dgen_mipi.rst59 …/* Send large array of pixel data to the LCD. If necessary, this function has to do the byte-swapp…
/lvgl-latest/docs/details/main-components/
Dimage.rst65 …:enumerator:`LV_COLOR_FORMAT_NATIVE` but it also adds an alpha (transparency) byte for every pixel.
84 - **Byte 2**: Alpha byte (only with :cpp:enumerator:`LV_COLOR_FORMAT_NATIVE_WITH_ALPHA`)
87 - **Byte 2**: Alpha byte (only with :cpp:enumerator:`LV_COLOR_FORMAT_NATIVE_WITH_ALPHA`)
94 - :cpp:enumerator:`LV_COLOR_FORMAT_RAW_ALPHA`: Indicates that an image has alpha and an alpha byte
220 It will just take every byte of the
Ddisplay.rst502 The ideal solution is configure the hardware to handle the 16 bit data with different byte order,
507 the fastest possible byte swapping.
526 …MAT_I1` format assumes that bytes are mapped to rows (i.e., the bits of a byte are written next to…
543 Internally, LVGL rounds the redrawn areas to byte boundaries. Therefore, updated areas will:
569 To ensure that the redrawn areas start and end on byte boundaries, you can add a
/lvgl-latest/docs/details/other-components/
Dobj_property.rst215 * For some properties like slider range, it contains two simple (4-byte) values
/lvgl-latest/src/draw/sw/blend/helium/
Dlv_blend_helium.S16 .byte 0xFF, 0xE2, 0xCC, 0xB9, 0xAA, 0x9C, 0x91, 0x88
/lvgl-latest/docs/details/integration/chip/
Dnxp.rst382 - Source image alignment: The byte alignment requirement for a pixel depends on
/lvgl-latest/
DKconfig31 bool "1: 1 byte per pixel"