Searched refs:btn_i (Results 1 – 1 of 1) sorted by relevance
336 uint16_t btn_i = 0; in lv_btnmatrix_get_btn_text() local340 while(btn_i != btn_id) { in lv_btnmatrix_get_btn_text()341 btn_i++; in lv_btnmatrix_get_btn_text()346 if(btn_i == btnm->btn_cnt) return NULL; in lv_btnmatrix_get_btn_text()701 uint16_t btn_i = 0; in draw_main() local738 for(btn_i = 0; btn_i < btnm->btn_cnt; btn_i++, txt_i++) { in draw_main()745 if(button_is_hidden(btnm->ctrl_bits[btn_i])) continue; in draw_main()749 if(button_get_checked(btnm->ctrl_bits[btn_i])) btn_state |= LV_STATE_CHECKED; in draw_main()751 if(button_is_inactive(btnm->ctrl_bits[btn_i])) btn_state |= LV_STATE_DISABLED; in draw_main()752 else if(btn_i == btnm->btn_id_sel) { in draw_main()[all …]