Searched refs:blink_time (Results 1 – 1 of 1) sorted by relevance
1152 uint32_t blink_time = lv_obj_get_style_anim_duration(obj, LV_PART_CURSOR); in start_cursor_blink() local1153 if(blink_time == 0) { in start_cursor_blink()1162 lv_anim_set_duration(&a, blink_time); in start_cursor_blink()1163 lv_anim_set_reverse_duration(&a, blink_time); in start_cursor_blink()