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Searched refs:blended (Results 1 – 2 of 2) sorted by relevance

/lvgl-latest/src/draw/sw/blend/
Dlv_draw_sw_blend_to_i1.c396 uint8_t blended = (src * opa + dest * (255 - opa)); in i1_image_blend() local
397 if(blended > I1_LUM_THRESHOLD) { in i1_image_blend()
416 uint8_t blended = (src * mask_val + dest * (255 - mask_val)); in i1_image_blend() local
417 if(blended > I1_LUM_THRESHOLD) { in i1_image_blend()
439 uint8_t blended = (src * blend_opa + dest * (255 - blend_opa)); in i1_image_blend() local
440 if(blended > I1_LUM_THRESHOLD) { in i1_image_blend()
/lvgl-latest/docs/
DROADMAP.rst49 - |check| `get_glyph_bitmap` should return an a8 bitmap that can be blended immediately.