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/lvgl-latest/src/libs/freetype/
Dlv_freetype_image.c172 uint16_t box_h = glyph_bitmap->bitmap.rows; /*Height of the bitmap in [px]*/ in freetype_image_create_cb()
173 uint16_t box_w = glyph_bitmap->bitmap.width; /*Width of the bitmap in [px]*/ in freetype_image_create_cb()
176 if(glyph_bitmap->bitmap.pixel_mode == FT_PIXEL_MODE_BGRA) { in freetype_image_create_cb()
182 uint32_t pitch = glyph_bitmap->bitmap.pitch; in freetype_image_create_cb()
187 … lv_memcpy((uint8_t *)(data->draw_buf->data) + y * stride, glyph_bitmap->bitmap.buffer + y * pitch, in freetype_image_create_cb()
Dlv_freetype_glyph.c188 FT_Bitmap * glyph_bitmap = &face->glyph->bitmap; in freetype_glyph_create_cb()
/lvgl-latest/examples/libs/freetype/
Dindex.rst7 Use a bitmap font to draw Emojis using FreeType
/lvgl-latest/docs/details/main-components/
Dfont.rst34 - the font is stored as an array of bitmaps, one bitmap per glyph;
396 Small displays with low resolution don't look pretty with automatically rendered fonts. A bitmap fo…
397 the solution, but it's necessary to convert the bitmap font (BDF) to a TTF.
402 BDF are bitmap fonts where fonts are not described in outlines but in pixels. BDF files can be used…
405 the bitmap information. The bitmap itself will be embedded into the TTF as well. `lv_font_conv <htt…
406 the embedded bitmap but it also needs the outlines. One might think you can use a fake MS Bitmap
482 the font's bitmap and read them when the library needs them. FreeType can be used in LVGL as descri…
491 my_font.get_glyph_bitmap = my_get_glyph_bitmap_cb; /* Set a callback to get bitmap of a glyph */
511 dsc_out->box_h = 8; /* Height of the bitmap in [px] */
512 dsc_out->box_w = 6; /* Width of the bitmap in [px] */
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Dimage.rst7 An image can be a file or a variable which stores the bitmap itself and
221 binary file you uploaded and write it as an image "bitmap". You then
222 need to attach an image decoder that will parse that bitmap and generate
223 the real, renderable bitmap.
/lvgl-latest/src/libs/thorvg/
DtvgLoadModule.h93 virtual RenderSurface* bitmap() in bitmap() function
DtvgPicture.cpp53 if ((surface = loader->bitmap())) { in load()
/lvgl-latest/libs/nema_gfx/include/
Dnema_font.h83 const uint8_t *bitmap; member
/lvgl-latest/docs/details/libs/
Dfreetype.rst106 The FreeType extension also supports colored bitmap glyphs such as emojis. Note
108 rendered. An example on how to draw a colored bitmap glyph is shown below.
/lvgl-latest/src/libs/tiny_ttf/
Dstb_truetype_htcw.h342 unsigned char * bitmap;
348bitmap = stbtt_GetCodepointBitmap(&font, 0, stbtt_ScaleForPixelHeight(&font, s), c, &w, &h, 0, 0);
352 putchar(" .:ioVM@"[bitmap[j * w + i] >> 5]);
900 STBTT_DEF void stbtt_FreeBitmap(unsigned char * bitmap, void * userdata);
988 STBTT_DEF void stbtt_FreeSDF(unsigned char * bitmap, void * userdata);
4043 STBTT_DEF void stbtt_FreeBitmap(unsigned char * bitmap, void * userdata) argument
4045 STBTT_free(bitmap, userdata);
5189 STBTT_DEF void stbtt_FreeSDF(unsigned char * bitmap, void * userdata) argument
5191 STBTT_free(bitmap, userdata);
/lvgl-latest/docs/
DROADMAP.rst49 - |check| `get_glyph_bitmap` should return an a8 bitmap that can be blended immediately.
DCHANGELOG.rst139 - **feat(mask): add support for image file bitmap masks** `5911 <https://github.com/lvgl/lvgl/pull/…
/lvgl-latest/docs/details/integration/chip/
Dnxp.rst372 - Draw letters (blit bitmap letters / raster font).
/lvgl-latest/docs/details/base-widget/styles/
Dstyle-properties.rst1414 If set, a layer will be created for the widget and the layer will be masked with this A8 bitmap mas…