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Searched refs:bitlen_ll (Results 1 – 1 of 1) sorted by relevance

/lvgl-latest/src/libs/lodepng/
Dlodepng.c1180 unsigned * bitlen_ll = 0; /*lit,len code lengths*/ in getTreeInflateDynamic() local
1218 bitlen_ll = (unsigned *)lodepng_malloc(NUM_DEFLATE_CODE_SYMBOLS * sizeof(unsigned)); in getTreeInflateDynamic()
1220 if(!bitlen_ll || !bitlen_d) ERROR_BREAK(83 /*alloc fail*/); in getTreeInflateDynamic()
1221 lodepng_memset(bitlen_ll, 0, NUM_DEFLATE_CODE_SYMBOLS * sizeof(*bitlen_ll)); in getTreeInflateDynamic()
1231 if(i < HLIT) bitlen_ll[i] = code; in getTreeInflateDynamic()
1243 if(i < HLIT + 1) value = bitlen_ll[i - 1]; in getTreeInflateDynamic()
1248 if(i < HLIT) bitlen_ll[i] = value; in getTreeInflateDynamic()
1261 if(i < HLIT) bitlen_ll[i] = 0; in getTreeInflateDynamic()
1274 if(i < HLIT) bitlen_ll[i] = 0; in getTreeInflateDynamic()
1292 … if(bitlen_ll[256] == 0) ERROR_BREAK(64); /*the length of the end code 256 must be larger than 0*/ in getTreeInflateDynamic()
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