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Searched refs:backward (Results 1 – 8 of 8) sorted by relevance

/lvgl-latest/src/libs/thorvg/
DtvgAccessor.cpp58 auto backward = [](const tvg::Paint* paint, void* data) -> bool in set() local
65 set(picture.get(), backward, reinterpret_cast<void*>(&func)); in set()
/lvgl-latest/docs/intro/
Dintroduction.rst96 * Minor version: new but backward-compatible functionalities. E.g. v6.1.0, v6.2.0
97 * Patch version: backward-compatible bug fixes. E.g. v6.1.1, v6.1.2
/lvgl-latest/docs/details/main-components/
Danimation.rst117 /* When ready, play the Animation backward with this duration. Default is 0 (disabled) [ms] */
206 Optionally, you can also introduce a delay between the forward and backward
/lvgl-latest/docs/details/libs/
Drlottie.rst120 // Play backward and loop
/lvgl-latest/docs/_static/css/
Dfontawesome.min.css5backward:before{content:"\f04a"}.fa-bacon:before{content:"\f7e5"}.fa-balance-scale:before{content:…
/lvgl-latest/src/libs/lodepng/
Dlodepng.c1348 size_t start, backward, length; in inflateHuffmanBlock() local
1384 backward = start - distance; in inflateHuffmanBlock()
1389 lodepng_memcpy(out->data + start, out->data + backward, distance); in inflateHuffmanBlock()
1392 out->data[start++] = out->data[backward++]; in inflateHuffmanBlock()
1396 lodepng_memcpy(out->data + start, out->data + backward, length); in inflateHuffmanBlock()
/lvgl-latest/docs/
DCHANGELOG.rst99 - **feat(refr): add backward compatibility for LV_COLOR_16_SWAP** `6225 <https://github.com/lvgl/lv…
DDoxyfile301 # case of backward compatibilities issues.