Searched refs:autoOrient (Results 1 – 3 of 3) sorted by relevance
107 static bool _updateTransform(LottieTransform* transform, float frameNo, bool autoOrient, Matrix& ma… in _updateTransform() argument124 if (autoOrient) angle = transform->position.angle(frameNo); in _updateTransform()164 _updateTransform(transform, frameNo, layer->autoOrient, matrix, layer->cache.opacity, exps); in updateTransform()
797 bool autoOrient = false; member
1355 else if (KEY_AS("ao")) layer->autoOrient = getInt(); in parseLayer()