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/lvgl-latest/docs/details/widgets/
Dkeyboard.rst53 You can assign a :ref:`Text area <lv_textarea>` to the Keyboard to
54 automatically put the clicked characters there. To assign the Text Area,
Dcanvas.rst33 The Canvas needs a buffer in which to store the drawn image. To assign a
/lvgl-latest/docs/details/libs/
Dfs.rst29 In ``lv_conf.h`` enable ``LV_USE_FS_...`` and assign an upper cased
/lvgl-latest/docs/details/integration/os/
Dzephyr.rst125 Example with the encoder device to assign a :code:`lv_group_t`:
/lvgl-latest/src/libs/thorvg/
DtvgLottieModel.cpp76 void LottieSlot::assign(LottieObject* target) in assign() function in LottieSlot
DtvgLottieModel.h829 void assign(LottieObject* target);
DtvgLottieParser.cpp1464 slot->assign(obj); in apply()
/lvgl-latest/docs/details/integration/driver/display/
Dgen_mipi.rst79 … because this may be platform-dependent, too. Thus you need to allocate the buffers and assign them
/lvgl-latest/docs/details/main-components/
Dindev.rst397 Don't forget to assign one or more input devices to the default group
460 To assign Hardware Buttons to coordinates use ``lv_indev_set_button_points(my_indev,
Dfs.rst40 You register a driver for your file system and assign it an identifier letter. This
Ddisplay.rst16 - assign a :ref:`flush_callback` for it, and
17 - assign its :ref:`draw_buffers`.
/lvgl-latest/docs/details/base-widget/
Devent.rst25 The user can assign callback functions to a widget to process events.
/lvgl-latest/docs/intro/
Dbasics.rst225 You can assign one or more callbacks to a Widget which will be called when the
/lvgl-latest/
DKconfig700 bool "Automatically assign an ID when obj is created"
/lvgl-latest/docs/
DCHANGELOG.rst198 - **fix(objid): free old id before assign new one** `6697 <https://github.com/lvgl/lvgl/pull/6697>`…
DDoxyfile278 # parses. With this tag you can assign which parser to use for a given