Searched refs:assign (Results 1 – 16 of 16) sorted by relevance
53 You can assign a :ref:`Text area <lv_textarea>` to the Keyboard to54 automatically put the clicked characters there. To assign the Text Area,
33 The Canvas needs a buffer in which to store the drawn image. To assign a
29 In ``lv_conf.h`` enable ``LV_USE_FS_...`` and assign an upper cased
125 Example with the encoder device to assign a :code:`lv_group_t`:
76 void LottieSlot::assign(LottieObject* target) in assign() function in LottieSlot
829 void assign(LottieObject* target);
1464 slot->assign(obj); in apply()
79 … because this may be platform-dependent, too. Thus you need to allocate the buffers and assign them
397 Don't forget to assign one or more input devices to the default group460 To assign Hardware Buttons to coordinates use ``lv_indev_set_button_points(my_indev,
40 You register a driver for your file system and assign it an identifier letter. This
16 - assign a :ref:`flush_callback` for it, and17 - assign its :ref:`draw_buffers`.
25 The user can assign callback functions to a widget to process events.
225 You can assign one or more callbacks to a Widget which will be called when the
700 bool "Automatically assign an ID when obj is created"
198 - **fix(objid): free old id before assign new one** `6697 <https://github.com/lvgl/lvgl/pull/6697>`…
278 # parses. With this tag you can assign which parser to use for a given