Searched refs:anim_state (Results 1 – 5 of 5) sorted by relevance
25 #define LV_SWITCH_IS_ANIMATING(sw) (((sw)->anim_state) != LV_SWITCH_ANIM_STATE_INV)92 sw->anim_state = LV_SWITCH_ANIM_STATE_INV; in lv_switch_constructor()180 anim_value_x = (anim_length * sw->anim_state) / LV_SWITCH_ANIM_STATE_END; in draw_main()220 sw->anim_state = value; in lv_switch_anim_exec_cb()230 sw->anim_state = LV_SWITCH_ANIM_STATE_INV; in lv_switch_anim_ready()250 if(sw->anim_state == LV_SWITCH_ANIM_STATE_INV) { in lv_switch_trigger_anim()256 anim_start = sw->anim_state; in lv_switch_trigger_anim()
35 int32_t anim_state; member
25 #define LV_BAR_IS_ANIMATING(anim_struct) (((anim_struct).anim_state) != LV_BAR_ANIM_STATE_INV)316 …lue_x = (((anim_start_value_end_x - anim_start_value_start_x) * bar->start_value_anim.anim_state) / in draw_indic()332 bar->cur_value_anim.anim_state) / in draw_indic()552 bar_anim->anim_state = value; in lv_bar_anim()562 var->anim_state = LV_BAR_ANIM_STATE_INV; in lv_bar_anim_ready()575 anim_info->anim_state = LV_BAR_ANIM_STATE_INV; in lv_bar_set_value_with_anim()581 if(anim_info->anim_state == LV_BAR_ANIM_STATE_INV) { in lv_bar_set_value_with_anim()610 bar_anim->anim_state = LV_BAR_ANIM_STATE_INV; in lv_bar_init_anim()
44 int32_t anim_state; member
77 int32_t initial_anim_state = anim_sw->anim_state; in test_switch_animation()84 int32_t checked_anim_state = anim_sw->anim_state; in test_switch_animation()91 TEST_ASSERT_LESS_THAN(checked_anim_state, anim_sw->anim_state); in test_switch_animation()