Searched refs:anim_ll_p (Results 1 – 1 of 1) sorted by relevance
33 #define anim_ll_p &(state.anim_ll) macro71 lv_ll_init(anim_ll_p, sizeof(lv_anim_t)); in lv_anim_core_init()99 lv_anim_t * new_anim = lv_ll_ins_head(anim_ll_p); in lv_anim_start()158 a = lv_ll_get_head(anim_ll_p); in lv_anim_delete()171 a = del ? lv_ll_get_head(anim_ll_p) : lv_ll_get_next(anim_ll_p, a); in lv_anim_delete()179 lv_ll_clear_custom(anim_ll_p, remove_anim); in lv_anim_delete_all()186 LV_LL_READ(anim_ll_p, a) { in lv_anim_get()204 LV_LL_READ(anim_ll_p, a) cnt++; in lv_anim_count_running()545 lv_anim_t * a = lv_ll_get_head(anim_ll_p); in anim_timer()623 a = lv_ll_get_head(anim_ll_p); in anim_timer()[all …]