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Searched refs:angle_rem (Results 1 – 2 of 2) sorted by relevance

/lvgl-latest/src/misc/
Dlv_area.c477 int32_t angle_rem = angle_limited - (angle_low * 10); in lv_point_array_transform() local
485 int32_t sinma = (s1 * (10 - angle_rem) + s2 * angle_rem) / 10; in lv_point_array_transform()
487 int32_t cosma = (c1 * (10 - angle_rem) + c2 * angle_rem) / 10; in lv_point_array_transform()
/lvgl-latest/src/draw/sw/
Dlv_draw_sw_transform.c113 int32_t angle_rem = tr_dsc.angle - (angle_low * 10); in lv_draw_sw_transform() local
121 tr_dsc.sinma = (s1 * (10 - angle_rem) + s2 * angle_rem) / 10; in lv_draw_sw_transform()
122 tr_dsc.cosma = (c1 * (10 - angle_rem) + c2 * angle_rem) / 10; in lv_draw_sw_transform()