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Searched refs:angle_low (Results 1 – 2 of 2) sorted by relevance

/lvgl-latest/src/draw/sw/
Dlv_draw_sw_transform.c91 int32_t angle_low = tr_dsc.angle / 10; in lv_draw_sw_transform() local
92 int32_t angle_high = angle_low + 1; in lv_draw_sw_transform()
93 int32_t angle_rem = tr_dsc.angle - (angle_low * 10); in lv_draw_sw_transform()
95 int32_t s1 = lv_trigo_sin(angle_low); in lv_draw_sw_transform()
98 int32_t c1 = lv_trigo_sin(angle_low + 90); in lv_draw_sw_transform()
/lvgl-latest/src/misc/
Dlv_area.c555 int32_t angle_low = angle_limited / 10; in lv_point_transform() local
556 int32_t angle_high = angle_low + 1; in lv_point_transform()
557 int32_t angle_rem = angle_limited - (angle_low * 10); in lv_point_transform()
559 int32_t s1 = lv_trigo_sin(angle_low); in lv_point_transform()
562 int32_t c1 = lv_trigo_sin(angle_low + 90); in lv_point_transform()