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Searched refs:angle_limited (Results 1 – 1 of 1) sorted by relevance

/lvgl-latest/src/misc/
Dlv_area.c551 int32_t angle_limited = angle; in lv_point_transform() local
552 if(angle_limited > 3600) angle_limited -= 3600; in lv_point_transform()
553 if(angle_limited < 0) angle_limited += 3600; in lv_point_transform()
555 int32_t angle_low = angle_limited / 10; in lv_point_transform()
557 int32_t angle_rem = angle_limited - (angle_low * 10); in lv_point_transform()