Searched refs:align_bytes (Results 1 – 6 of 6) sorted by relevance
230 uint8_t align_bytes = LV_COLOR_DEPTH / 8 * 16; /*16 pixels*/ in vglite_get_stride_alignment() local236 align_bytes = 8; in vglite_get_stride_alignment()241 align_bytes = 16; in vglite_get_stride_alignment()244 align_bytes = 32; in vglite_get_stride_alignment()248 align_bytes = 48; in vglite_get_stride_alignment()252 align_bytes = 64; in vglite_get_stride_alignment()260 return align_bytes; in vglite_get_stride_alignment()
88 uint8_t align_bytes = 32; in _invalidate_cache() local91 uint16_t align_pixels = align_bytes * 8 / bits_per_pixel; in _invalidate_cache()126 uint8_t align_bytes = vglite_get_stride_alignment(cf); in _width_to_stride() local128 return (width_bytes + align_bytes - 1) & ~(align_bytes - 1); in _width_to_stride()
216 uint8_t align_bytes = vglite_get_stride_alignment(cf); in _move_buf_close_to_area() local219 uint16_t align_pixels = align_bytes * 8 / bits_per_pixel; in _move_buf_close_to_area()
57 #define LV_VG_LITE_ALIGN(number, align_bytes) \ argument58 (((number) + ((align_bytes)-1)) & ~((align_bytes)-1))
83 uint8_t align_bytes = 32; in _invalidate_cache() local86 uint16_t align_pixels = align_bytes * 8 / bits_per_pixel; in _invalidate_cache()
81 #define VG_LITE_ALIGN(number, align_bytes) \ argument82 (((number) + ((align_bytes)-1)) & ~((align_bytes)-1))