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Searched refs:align_bytes (Results 1 – 6 of 6) sorted by relevance

/lvgl-latest/src/draw/nxp/vglite/
Dlv_vglite_utils.c230 uint8_t align_bytes = LV_COLOR_DEPTH / 8 * 16; /*16 pixels*/ in vglite_get_stride_alignment() local
236 align_bytes = 8; in vglite_get_stride_alignment()
241 align_bytes = 16; in vglite_get_stride_alignment()
244 align_bytes = 32; in vglite_get_stride_alignment()
248 align_bytes = 48; in vglite_get_stride_alignment()
252 align_bytes = 64; in vglite_get_stride_alignment()
260 return align_bytes; in vglite_get_stride_alignment()
Dlv_draw_buf_vglite.c88 uint8_t align_bytes = 32; in _invalidate_cache() local
91 uint16_t align_pixels = align_bytes * 8 / bits_per_pixel; in _invalidate_cache()
126 uint8_t align_bytes = vglite_get_stride_alignment(cf); in _width_to_stride() local
128 return (width_bytes + align_bytes - 1) & ~(align_bytes - 1); in _width_to_stride()
Dlv_draw_vglite_img.c216 uint8_t align_bytes = vglite_get_stride_alignment(cf); in _move_buf_close_to_area() local
219 uint16_t align_pixels = align_bytes * 8 / bits_per_pixel; in _move_buf_close_to_area()
/lvgl-latest/src/draw/vg_lite/
Dlv_vg_lite_utils.h57 #define LV_VG_LITE_ALIGN(number, align_bytes) \ argument
58 (((number) + ((align_bytes)-1)) & ~((align_bytes)-1))
/lvgl-latest/src/draw/nxp/pxp/
Dlv_draw_buf_pxp.c83 uint8_t align_bytes = 32; in _invalidate_cache() local
86 uint16_t align_pixels = align_bytes * 8 / bits_per_pixel; in _invalidate_cache()
/lvgl-latest/src/others/vg_lite_tvg/
Dvg_lite_tvg.cpp81 #define VG_LITE_ALIGN(number, align_bytes) \ argument
82 (((number) + ((align_bytes)-1)) & ~((align_bytes)-1))