Searched refs:addChunk_tEXt (Results 1 – 1 of 1) sorted by relevance
6082 static unsigned addChunk_tEXt(ucvector * out, const char * keyword, const char * textstring) in addChunk_tEXt() function7072 state->error = addChunk_tEXt(&outv, info.text_keys[i], info.text_strings[i]); in lodepng_encode()7089 …state->error = addChunk_tEXt(&outv, "LodePNG", LODEPNG_VERSION_STRING); /*it's shorter as tEXt tha… in lodepng_encode()