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Searched refs:acceleration (Results 1 – 9 of 9) sorted by relevance

/lvgl-latest/src/libs/lz4/
Dlz4.c926 const int acceleration) in LZ4_compress_generic_validated() argument
971 assert(acceleration >= 1); in LZ4_compress_generic_validated()
1008 int searchMatchNb = acceleration << LZ4_skipTrigger; in LZ4_compress_generic_validated()
1029 int searchMatchNb = acceleration << LZ4_skipTrigger; in LZ4_compress_generic_validated()
1340 const int acceleration) in LZ4_compress_generic() argument
1363 tableType, dictDirective, dictIssue, acceleration); in LZ4_compress_generic()
1367 …te(void* state, const char* source, char* dest, int inputSize, int maxOutputSize, int acceleration) in LZ4_compress_fast_extState() argument
1371 if (acceleration < 1) acceleration = LZ4_ACCELERATION_DEFAULT; in LZ4_compress_fast_extState()
1372 if (acceleration > LZ4_ACCELERATION_MAX) acceleration = LZ4_ACCELERATION_MAX; in LZ4_compress_fast_extState()
1375 …neric(ctx, source, dest, inputSize, NULL, 0, notLimited, byU16, noDict, noDictIssue, acceleration); in LZ4_compress_fast_extState()
[all …]
Dlz4.h246 …int LZ4_compress_fast (const char* src, char* dst, int srcSize, int dstCapacity, int acceleration);
256 …extState (void* state, const char* src, char* dst, int srcSize, int dstCapacity, int acceleration);
407 …4_stream_t* streamPtr, const char* src, char* dst, int srcSize, int dstCapacity, int acceleration);
577 …astReset (void* state, const char* src, char* dst, int srcSize, int dstCapacity, int acceleration);
/lvgl-latest/docs/details/integration/renderers/
Darm2d.rst30 enable Arm-2D synchronous acceleration for LVGL.
33 Arm-2D Asynchronous acceleration for LVGL.
49 **We highly recommend you enable Arm-2D acceleration for LVGL** when:
Dvg_lite.rst11 LVGL rendering acceleration can be supported without the need for LVGL adaptation work.
/lvgl-latest/env_support/cmsis-pack/
DREADME.md180 /*turn-on helium acceleration when Arm-2D and the Helium-powered device are detected */
/lvgl-latest/docs/details/integration/chip/
Darm.rst55 … of software rendering by utilizing Neon instructions. To enable Neon acceleration, set ``LV_USE_D…
Dnxp.rst26 HW acceleration for NXP iMX RT platforms
29 Depending on the RT platform used, the acceleration can be done by NXP PXP
Dalif.rst29 This project uses D/AVE 2D rendering acceleration with LVGL's D/AVE 2D :ref:`draw unit<draw>`.
/lvgl-latest/
DKconfig1689 bool "Use hardware acceleration"