/lvgl-latest/tests/src/test_cases/ |
D | test_anim_timeline.c | 35 lv_anim_t a1; in test_anim_timeline_progress_1() local 36 lv_anim_init(&a1); in test_anim_timeline_progress_1() 37 lv_anim_set_exec_cb(&a1, (lv_anim_exec_xcb_t)lv_obj_set_x); in test_anim_timeline_progress_1() 38 lv_anim_set_var(&a1, obj); in test_anim_timeline_progress_1() 39 lv_anim_set_values(&a1, 0, 700); in test_anim_timeline_progress_1() 40 lv_anim_set_duration(&a1, 1000); in test_anim_timeline_progress_1() 45 lv_anim_timeline_add(anim_timeline, 0, &a1); in test_anim_timeline_progress_1() 93 lv_anim_t a1; in test_anim_timeline_progress_2() local 94 lv_anim_init(&a1); in test_anim_timeline_progress_2() 95 lv_anim_set_exec_cb(&a1, (lv_anim_exec_xcb_t)lv_obj_set_x); in test_anim_timeline_progress_2() [all …]
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/lvgl-latest/examples/anim/ |
D | lv_example_anim_timeline_1.c | 109 lv_anim_t a1; in lv_example_anim_timeline_1() local 110 lv_anim_init(&a1); in lv_example_anim_timeline_1() 111 lv_anim_set_var(&a1, obj1); in lv_example_anim_timeline_1() 112 lv_anim_set_values(&a1, 0, obj_width); in lv_example_anim_timeline_1() 113 lv_anim_set_custom_exec_cb(&a1, set_width); in lv_example_anim_timeline_1() 114 lv_anim_set_path_cb(&a1, lv_anim_path_overshoot); in lv_example_anim_timeline_1() 115 lv_anim_set_duration(&a1, 300); in lv_example_anim_timeline_1() 161 lv_anim_timeline_add(anim_timeline, 0, &a1); in lv_example_anim_timeline_1()
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/lvgl-latest/src/draw/renesas/dave2d/ |
D | lv_draw_dave2d_fill.c | 46 float a1; in lv_draw_dave2d_fill() local 58 a1 = dsc->grad.stops[0].opa; in lv_draw_dave2d_fill() 64 if(a1 < a2) { in lv_draw_dave2d_fill() 72 y0 = y2 - ((y2 - y1) / (a2 - a1) * (a2)); //point where alpha is 0 in lv_draw_dave2d_fill() 73 y3 = y1 + ((y2 - y1) / (a2 - a1) * (255 - a1)); //point where alpha is 255 in lv_draw_dave2d_fill() 94 a1 = dsc->grad.stops[0].opa; in lv_draw_dave2d_fill() 100 if(a1 < a2) { in lv_draw_dave2d_fill() 108 x0 = x2 - ((x2 - x1) / (a2 - a1) * (a2)); //point where alpha is 0 in lv_draw_dave2d_fill() 109 x3 = x1 + ((x2 - x1) / (a2 - a1) * (255 - a1)); //point where alpha is 255 in lv_draw_dave2d_fill()
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D | lv_draw_dave2d_triangle.c | 95 float a1; in lv_draw_dave2d_triangle() local 107 a1 = dsc->bg_grad.stops[0].opa; in lv_draw_dave2d_triangle() 113 if(a1 < a2) { in lv_draw_dave2d_triangle() 121 y0 = y2 - ((y2 - y1) / (a2 - a1) * (a2)); //point where alpha is 0 in lv_draw_dave2d_triangle() 122 y3 = y1 + ((y2 - y1) / (a2 - a1) * (255 - a1)); //point where alpha is 255 in lv_draw_dave2d_triangle()
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/lvgl-latest/src/misc/ |
D | lv_color.h | 227 #define LV_OPA_MIX2(a1, a2) (((int32_t)(a1) * (a2)) >> 8) argument 228 #define LV_OPA_MIX3(a1, a2, a3) (((int32_t)(a1) * (a2) * (a3)) >> 16) argument
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/lvgl-latest/src/libs/thorvg/rapidjson/internal/ |
D | biginteger.h | 269 const uint64_t a0 = a & 0xFFFFFFFF, a1 = a >> 32, b0 = b & 0xFFFFFFFF, b1 = b >> 32; in MulAdd64() 270 uint64_t x0 = a0 * b0, x1 = a0 * b1, x2 = a1 * b0, x3 = a1 * b1; in MulAdd64()
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/lvgl-latest/src/libs/lodepng/ |
D | lodepng.c | 4758 unsigned char a0, b0 = 0, c0, d0 = 0, a1, b1 = 0, c1, d1 = 0; in unfilterScanline() local 4780 a1 = d1; in unfilterScanline() 4788 d1 = scanline[i + 1] + paethPredictor(a1, b1, c1); in unfilterScanline() 4806 unsigned char a0, b0 = 0, c0, d0 = 0, a1, b1 = 0, c1, d1 = 0; in unfilterScanline() local 4823 a1 = d1; in unfilterScanline() 4829 d1 = scanline[i + 1] + paethPredictor(a1, b1, c1); in unfilterScanline() 4843 unsigned char a0, b0 = 0, c0, d0 = 0, a1, b1 = 0, c1, d1 = 0; in unfilterScanline() local 4855 a1 = d1; in unfilterScanline() 4859 d1 = scanline[i + 1] + paethPredictor(a1, b1, c1); in unfilterScanline() 4870 unsigned char a1, b1 = 0, c1, d1 = 0; in unfilterScanline() local [all …]
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/lvgl-latest/demos/render/ |
D | lv_demo_render.c | 1016 … int32_t a0, int32_t a1, lv_grad_extend_t extend, bool use_opa_map, int32_t radius) in create_conical_gradient_obj() argument 1035 grad->params.conical.end_angle = a1; /*end angle*/ in create_conical_gradient_obj()
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/lvgl-latest/src/others/vg_lite_tvg/ |
D | vg_lite_tvg.cpp | 1776 int32_t r1, g1, b1, a1; in vg_lite_update_grad() local 1810 a1 = A(grad->colors[i + 1]); in vg_lite_update_grad() 1815 da = a1 - a0; in vg_lite_update_grad() 1829 a0 = a1; in vg_lite_update_grad()
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