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Searched refs:__blend_area (Results 1 – 1 of 1) sorted by relevance

/lvgl-latest/src/draw/arm2d/
Dlv_gpu_arm2d.c198 #define __PREPARE_TARGET_TILE__(__blend_area) \ argument
217 .iX = (__blend_area).x1 - draw_ctx->buf_area->x1, \
218 .iY = (__blend_area).y1 - draw_ctx->buf_area->y1, \
221 .iWidth = lv_area_get_width(&(__blend_area)), \
222 .iHeight = lv_area_get_height(&(__blend_area)), \
226 #define __PREPARE_SOURCE_TILE__(__dsc, __blend_area) \ argument
247 .iX = (__blend_area).x1 - (__dsc)->blend_area->x1, \
248 .iY = (__blend_area).y1 - (__dsc)->blend_area->y1, \
258 #define __PREPARE_MASK_TILE__(__dsc, __blend_area, __mask, __is_chn) \ argument
285 .iX = (__dsc)->mask_area->x1 - (__blend_area).x1, \
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